F5F Stay Refreshed Software PC Gaming Reflections on upcoming game engine developments and their constraints.

Reflections on upcoming game engine developments and their constraints.

Reflections on upcoming game engine developments and their constraints.

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Floplays3382
Junior Member
29
01-06-2023, 04:29 AM
#1
Similar to the material and constraints introduced with Unreal Engine 5. It demonstrates handling scenes with over 10 billion polygons while maintaining smooth performance, as seen in the video below. With technologies like Nanite and Lumen, challenges remain regarding visual quality and preserving motion clarity without blur or distortion (such as combining motion blur with pop-up effects). What concerns are people discussing about upcoming engines and their potential? They are interested in fully realistic scanning of objects and historical items within Unreal, including assets from Quixel’s Megascans—available in Unity but often restricted. Are you planning to start exploring these tools, understanding their limitations or rules? The industry is also considering how films like The Mandalorian utilized large LED screens and Unreal Engine for production.
F
Floplays3382
01-06-2023, 04:29 AM #1

Similar to the material and constraints introduced with Unreal Engine 5. It demonstrates handling scenes with over 10 billion polygons while maintaining smooth performance, as seen in the video below. With technologies like Nanite and Lumen, challenges remain regarding visual quality and preserving motion clarity without blur or distortion (such as combining motion blur with pop-up effects). What concerns are people discussing about upcoming engines and their potential? They are interested in fully realistic scanning of objects and historical items within Unreal, including assets from Quixel’s Megascans—available in Unity but often restricted. Are you planning to start exploring these tools, understanding their limitations or rules? The industry is also considering how films like The Mandalorian utilized large LED screens and Unreal Engine for production.

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ixcraftixksa
Junior Member
40
01-25-2023, 08:58 PM
#2
I've often wondered why hardware physics never took off. I don't play games the way people used to. Back then, most games offered a lot that could be anticipated and predicted. Some titles rely on 3 bullet fragments, others on 6, and a few even attempt randomness. The particles in most games feel too artificial. In reality, most players care less about visuals and more about how the game works. We can look at older examples like Team Fortress. I don't think game engines make major shifts over time except for restrictions like modding, which let developers add paid content and skins. Unreal Engine 5 is essentially a continuation of the original engine, still just Unreal Engine. It took many years to reach level 5, with only gradual improvements. There haven't been many shocking changes—it's always been a solid engine. Just my opinion.
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ixcraftixksa
01-25-2023, 08:58 PM #2

I've often wondered why hardware physics never took off. I don't play games the way people used to. Back then, most games offered a lot that could be anticipated and predicted. Some titles rely on 3 bullet fragments, others on 6, and a few even attempt randomness. The particles in most games feel too artificial. In reality, most players care less about visuals and more about how the game works. We can look at older examples like Team Fortress. I don't think game engines make major shifts over time except for restrictions like modding, which let developers add paid content and skins. Unreal Engine 5 is essentially a continuation of the original engine, still just Unreal Engine. It took many years to reach level 5, with only gradual improvements. There haven't been many shocking changes—it's always been a solid engine. Just my opinion.

C
Chiefly
Member
66
02-03-2023, 11:54 PM
#3
Relies on the direction of GPU advancements...
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Chiefly
02-03-2023, 11:54 PM #3

Relies on the direction of GPU advancements...

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SOBERALHAZIEL
Member
133
02-04-2023, 01:36 AM
#4
Gain additional strength! 😄
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SOBERALHAZIEL
02-04-2023, 01:36 AM #4

Gain additional strength! 😄

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niet_thorsten
Member
55
02-05-2023, 08:53 AM
#5
If you consider it, it seems people can't afford GPUs, let alone play games. Why would developers push limits when no one can actually play? Right now we're focusing on remakes, which will likely continue for a while as more voices demand them. Plus, the consoles at that price point were better than PCs if you could buy them elsewhere.
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niet_thorsten
02-05-2023, 08:53 AM #5

If you consider it, it seems people can't afford GPUs, let alone play games. Why would developers push limits when no one can actually play? Right now we're focusing on remakes, which will likely continue for a while as more voices demand them. Plus, the consoles at that price point were better than PCs if you could buy them elsewhere.

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YoungAriesArt
Member
192
02-12-2023, 04:25 PM
#6
I believe the main challenge lies in generating original material unless sophisticated procedural tools are developed to produce assets. The standards continue to rise, making it harder to fill worlds with top-notch content. At least as we approach genuine realism, the time needed to finish a game will become increasingly impractical.
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YoungAriesArt
02-12-2023, 04:25 PM #6

I believe the main challenge lies in generating original material unless sophisticated procedural tools are developed to produce assets. The standards continue to rise, making it harder to fill worlds with top-notch content. At least as we approach genuine realism, the time needed to finish a game will become increasingly impractical.

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Equaliizer
Junior Member
14
02-17-2023, 10:14 PM
#7
Uncertain about your question. It might stem from the quick performance and real-time operation, expecting perhaps hundreds to thousands of instances or all at once. Could newer elements shine because of detailed textures/models and improved integration? Physics might seem better now. Visuals play a big role since teams often adapt their style to match their vision or realism, even if it’s not strictly accurate. As we say in gaming, strong world-building and responsive feedback are essential. From shooting to impact and scene reactions, everything must feel cohesive. Some older titles like F.E.A.R. can feel fresh in certain areas but may lack modern polish or controls. Greater realism and advanced physics could boost genres and attract more players without breaking the bank. Publishers likely seek expansions without revealing too much or infringing on copyrights. For large-scale projects, modding might be necessary to extend content freely, avoiding paywalls or exploits. While most of Unreal remains close to its original intent, the shift toward 3D has broadened possibilities across genres. The ease of creation and expanded use of 3D assets are promising, with more realistic features and AI integration on the horizon. Enhanced audio-visual blending could bring historical sites into digital spaces, making them accessible online.
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Equaliizer
02-17-2023, 10:14 PM #7

Uncertain about your question. It might stem from the quick performance and real-time operation, expecting perhaps hundreds to thousands of instances or all at once. Could newer elements shine because of detailed textures/models and improved integration? Physics might seem better now. Visuals play a big role since teams often adapt their style to match their vision or realism, even if it’s not strictly accurate. As we say in gaming, strong world-building and responsive feedback are essential. From shooting to impact and scene reactions, everything must feel cohesive. Some older titles like F.E.A.R. can feel fresh in certain areas but may lack modern polish or controls. Greater realism and advanced physics could boost genres and attract more players without breaking the bank. Publishers likely seek expansions without revealing too much or infringing on copyrights. For large-scale projects, modding might be necessary to extend content freely, avoiding paywalls or exploits. While most of Unreal remains close to its original intent, the shift toward 3D has broadened possibilities across genres. The ease of creation and expanded use of 3D assets are promising, with more realistic features and AI integration on the horizon. Enhanced audio-visual blending could bring historical sites into digital spaces, making them accessible online.