Reflections on the battlefield
Reflections on the battlefield
I'll check the beta, but BF4 was quite bad at first, so I won't buy it. D1 plus a few games are very time-consuming to finish (like MGS V, Witcher NG+, etc.). Also, the server browser isn't very satisfying.
I'm enjoying this experience right now—it's different from the old Battlefronts, yet not quite like Battlefield either. It feels unique in its own way. They've made significant progress since Alpha at gamescom; AT-ST has become quite powerful, and flight mechanics are much smoother. Players are already executing bombing runs with the Ties and X-Wings. The heroes are engaging but could use better animation, and their voice acting is quite poor.
It doesn't resemble a combat scenario; the vehicles are distinct, firearms and targeting systems vary... in fact, everything is quite unique mechanically.
Alternatively, the third choice is that system specs are often vague or insufficiently precise, making it hard for tech fans to get the accurate picture they seek. Whenever a big new update releases, people quickly share its official requirements, sparking excitement—or worry—on this community. EA must ensure their game works smoothly on typical setups; otherwise, they risk losing sales.
I haven't tried it before, so I'm not sure. I just saw a few YouTube clips about it...
You manage the SW Skin, which feels like a relaxed take on Battlefield. It’s stripped down to the basics and focused on getting value for your money with Dlc Overkills. I’m not sure if that’s right.