F5F Stay Refreshed Software PC Gaming Reflections on playing Battlefield 4 with a group of 64 participants

Reflections on playing Battlefield 4 with a group of 64 participants

Reflections on playing Battlefield 4 with a group of 64 participants

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Marcustheduke
Senior Member
679
07-25-2023, 01:44 PM
#11
On the larger maps of Conquest, 64 feels great—just a bit on the higher end. 48 is the sweet spot for me.
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Marcustheduke
07-25-2023, 01:44 PM #11

On the larger maps of Conquest, 64 feels great—just a bit on the higher end. 48 is the sweet spot for me.

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owldragonaxe
Member
223
07-27-2023, 09:01 AM
#12
I've noticed your K2D will take a sharp drop in performance. Playing 64-player servers is really chaotic, and I've seen people easily breaking in. There were cases where someone ranked low got a long kill streak—like that one in Operation Locker and Conquest. For me, Team Deathmatch and taking control are way more exciting than vehicle combat.
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owldragonaxe
07-27-2023, 09:01 AM #12

I've noticed your K2D will take a sharp drop in performance. Playing 64-player servers is really chaotic, and I've seen people easily breaking in. There were cases where someone ranked low got a long kill streak—like that one in Operation Locker and Conquest. For me, Team Deathmatch and taking control are way more exciting than vehicle combat.

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TheDiamondHit_
Junior Member
30
07-27-2023, 12:11 PM
#13
When dealing with big conquests, 64 works perfectly.
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TheDiamondHit_
07-27-2023, 12:11 PM #13

When dealing with big conquests, 64 works perfectly.

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KablooieKablam
Posting Freak
908
07-28-2023, 03:51 AM
#14
I prefer maps in the 48-64 range; 64 suits most scenarios well, while 48 covers nearly everything (conquest large or normal). The advantage of 64 is that as the night progresses and players leave, the server doesn’t collapse abruptly—starting with 48 makes it easy to maintain a balanced presence. 64 requires some adjustment, though; if you're new, it can feel unpredictable, but it's mainly about positioning and observing movement across the map.
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KablooieKablam
07-28-2023, 03:51 AM #14

I prefer maps in the 48-64 range; 64 suits most scenarios well, while 48 covers nearly everything (conquest large or normal). The advantage of 64 is that as the night progresses and players leave, the server doesn’t collapse abruptly—starting with 48 makes it easy to maintain a balanced presence. 64 requires some adjustment, though; if you're new, it can feel unpredictable, but it's mainly about positioning and observing movement across the map.

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mr_banana11
Member
62
08-05-2023, 01:18 AM
#15
It's hard to locate numerous titles in the UK without a season pass. I'm flexible with player counts! A 64-player version of Conquest seems reasonable. However, it might be too intense for many other game types.
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mr_banana11
08-05-2023, 01:18 AM #15

It's hard to locate numerous titles in the UK without a season pass. I'm flexible with player counts! A 64-player version of Conquest seems reasonable. However, it might be too intense for many other game types.

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Lord_Lemon01
Junior Member
8
08-05-2023, 08:53 AM
#16
Absolutely, 64 players really shines on bigger conquest-oriented maps. Smaller groups tend to fall flat. It can be enjoyable on certain maps, but you'll find plenty of larger-map-only servers worth exploring.
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Lord_Lemon01
08-05-2023, 08:53 AM #16

Absolutely, 64 players really shines on bigger conquest-oriented maps. Smaller groups tend to fall flat. It can be enjoyable on certain maps, but you'll find plenty of larger-map-only servers worth exploring.

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Awesomater14
Member
192
08-16-2023, 08:12 PM
#17
Having 64 players on Rush feels like a chaotic mess with no real progress. It's not the engaging group dynamics you'd expect from a big group size, like the Insurgency push or 64-player Chivalry.
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Awesomater14
08-16-2023, 08:12 PM #17

Having 64 players on Rush feels like a chaotic mess with no real progress. It's not the engaging group dynamics you'd expect from a big group size, like the Insurgency push or 64-player Chivalry.

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Adzebill
Junior Member
5
08-16-2023, 11:40 PM
#18
The maps were incredibly small relative to the game's scale.
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Adzebill
08-16-2023, 11:40 PM #18

The maps were incredibly small relative to the game's scale.

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