Reflections on ArcheAge
Reflections on ArcheAge
I also hope so, otherwise they'll lose all their players in the game. Good luck on the exam!
Hey, I know you're looking for a fix, but this keeps happening. It's just the first time, right? They'll probably handle it soon—every game has its moments. LoL is still an issue, and even Rockstar faced problems with GTA V online.
I was really excited about this game last year, but the combat didn’t quite meet my expectations. That’s what drew me in at first—the challenge felt too old-school, though I believe the main issue stems from Blade & Soul, which was the last MMO I played before trying Archeage. It still seems to have some great aspects, but it just doesn’t fit my style. Still, it’s worth a try since people say good things about it.
I just reinstalled GW2 a few days back. With ArchAge released and it being free-to-play, I gave it a try too. I had a long queue but waited. It's decent, but the battles feel like typical MMO stuff. Honestly, GW2 with all its issues is still a lot better. It feels welcoming and offers a sense of independence. The combat is really strong. I haven't played much ArchAge yet—I know it improves later, but the mechanics, especially in fights, aren't great. The world looks dull and unoriginal... I'll play more when the Zerg rush ends.
i'm enjoying it quite a bit, and the queues are temporary, infact i prefer it this way, i remember when SWTOR came out and all the servers were so full they started adding new ones every other week, 3 months later most servers were bare, this way in 3 months time the servers will still have a healthy population. i did pay for patron (15 bucks) for this first month, it skips the queue and gives the extra gameplay for me to see if its worth it. yeah the combat isnt the best, but the traveling is awesome, they really nailed it in my opinion, you get a horse very early on, so you dont spend half the time walking across the maps, the player-drivenness of it all is also spot on, houses, farms, ships and castles for large guilds to run and siege and battle, large wars over terrain GW2-style, trade missions are cool too, even if it is mostly traveling, but it gives reason to go deep into enemy territory, with escorts and large caravans.
For the very limited time I got to play, before it CTD'd me and then i was back in the massive que(to be expected), it feels like I should be playing with a controller. A lot like Tera really, which for me was way more fun with a 360 controller. I'll give it more time when the ques aren't quite so insane, 3h+ is a bit much really, but I don't think they need any new servers as this will die off pretty quickly(the ques, not the game) so it won't really be an issue. Looks decent enough, albeit a bit generic.
I really like the Queue mini-game; I could play for hours without finishing anything... well, let's be honest. The game performs surprisingly well for an MMO. As someone who plays GW2 mostly as a World vs World player, I'm used to some frame drops there, but in Archeage I experience none (and... honestly, I don't have a good PC at all). The scenery is amazing. Right now I'm only at level 10, so I can't comment much on combat or gameplay yet, but so far it has both good and bad aspects. Leaving the game forces a full PC restart, which is frustrating for everyone else. Once the queues calm down, if you're thinking about trying it out, I recommend giving it a go—it seems like a fun experience with plenty of activities.
Just wait your turn and take care of the rest, I finished my assignments and felt ready to have fun.