F5F Stay Refreshed Software PC Gaming Recording software

Recording software

Recording software

C
carlobolla
Member
184
12-25-2017, 01:46 PM
#1
Hello all,
I have a PC containing AMD ryzen 5 1400, AMD Radeon rx 580 4gb and 8gb of ram. I only play rainbow six siege and want to record it, the problem is when I use Windows game bar, the audio comes back corrupted and does not record my microphone well. After there any shouting to this... Possibly another software?
Thanks
C
carlobolla
12-25-2017, 01:46 PM #1

Hello all,
I have a PC containing AMD ryzen 5 1400, AMD Radeon rx 580 4gb and 8gb of ram. I only play rainbow six siege and want to record it, the problem is when I use Windows game bar, the audio comes back corrupted and does not record my microphone well. After there any shouting to this... Possibly another software?
Thanks

H
hannah663
Member
169
12-26-2017, 09:31 AM
#2
Here’s the rewritten text:

AMD ReLive is a recording tool for AMD graphics cards that allows you to capture gameplay footage. It functions similarly to Nvidia ShadowPlay, utilizing the x264 encoding architecture for minimal performance impact. A key feature is its cached recording mode, where it continuously saves gameplay segments and then quickly saves the last 20 minutes upon request, eliminating manual recording during gameplay.

While ReLive has gained more features in recent years compared to ShadowPlay (which has been around for five years), both have experienced occasional glitches and compatibility issues. It's best to try them out to see which works best for you. Notably, ReLive is exclusive to AMD GPUs, while ShadowPlay is designed for Nvidia cards.

[Link to AMD documentation]
H
hannah663
12-26-2017, 09:31 AM #2

Here’s the rewritten text:

AMD ReLive is a recording tool for AMD graphics cards that allows you to capture gameplay footage. It functions similarly to Nvidia ShadowPlay, utilizing the x264 encoding architecture for minimal performance impact. A key feature is its cached recording mode, where it continuously saves gameplay segments and then quickly saves the last 20 minutes upon request, eliminating manual recording during gameplay.

While ReLive has gained more features in recent years compared to ShadowPlay (which has been around for five years), both have experienced occasional glitches and compatibility issues. It's best to try them out to see which works best for you. Notably, ReLive is exclusive to AMD GPUs, while ShadowPlay is designed for Nvidia cards.

[Link to AMD documentation]

T
TheTeddySenpai
Junior Member
11
12-26-2017, 11:19 AM
#3
Have you ever tried Camtasia?
T
TheTeddySenpai
12-26-2017, 11:19 AM #3

Have you ever tried Camtasia?

C
Columbia0405
Junior Member
34
12-27-2017, 11:38 AM
#4
That’s a fascinating point to consider!
C
Columbia0405
12-27-2017, 11:38 AM #4

That’s a fascinating point to consider!

N
NicoYee
Junior Member
3
12-28-2017, 06:08 AM
#5
Here’s a rewritten version of the text, aiming for clarity and flow:

The process of capturing gameplay footage effectively involves several considerations. Utilizing cached recording offers a streamlined approach, eliminating the need for extensive manual adjustments or large storage requirements. This method minimizes wear and tear on drives by focusing recordings solely on desired content, preventing wasted space from deleted clips.

A common technique is to record extended gameplay sessions via cached recording, pausing frequently to create manageable segments. The timing of pauses is crucial; a pause of around a minute for every 20 minutes of recorded footage ensures a smooth transition between clips, avoiding choppy starts caused by the caching process. This method can be used with games like Minecraft or other long-form titles where pauses are naturally integrated into gameplay.

While recording directly from MP (Massively Multiplayer) games presents challenges due to the inability to pause, creative solutions exist. For example, players often record videos of over 40 minutes by employing cached recording and strategically pausing during gameplay – typically a minute for every 20 minutes recorded. Successfully implementing this technique requires precise timing to avoid choppy transitions and ensure seamless video creation.
N
NicoYee
12-28-2017, 06:08 AM #5

Here’s a rewritten version of the text, aiming for clarity and flow:

The process of capturing gameplay footage effectively involves several considerations. Utilizing cached recording offers a streamlined approach, eliminating the need for extensive manual adjustments or large storage requirements. This method minimizes wear and tear on drives by focusing recordings solely on desired content, preventing wasted space from deleted clips.

A common technique is to record extended gameplay sessions via cached recording, pausing frequently to create manageable segments. The timing of pauses is crucial; a pause of around a minute for every 20 minutes of recorded footage ensures a smooth transition between clips, avoiding choppy starts caused by the caching process. This method can be used with games like Minecraft or other long-form titles where pauses are naturally integrated into gameplay.

While recording directly from MP (Massively Multiplayer) games presents challenges due to the inability to pause, creative solutions exist. For example, players often record videos of over 40 minutes by employing cached recording and strategically pausing during gameplay – typically a minute for every 20 minutes recorded. Successfully implementing this technique requires precise timing to avoid choppy transitions and ensure seamless video creation.