Recent releases of PlayStation 3 and 4 titles on PC platforms
Recent releases of PlayStation 3 and 4 titles on PC platforms
It's intriguing how many classic console titles are now available on PC. Several popular exclusives from Quantic Dream are making the jump, including Heavy Rain Beyond, Two Souls Detroit, Become Human, Horizon Zero Dawn, Death Stranding, and Persona 5. I'm not sure when each one was first released for PC, though some have been on EGS for a while and are set to move to Steam. Microsoft has also promised to bring their first-party Xbox games to PC platforms.
You feel the chanting echoing far away: Bloodborne on PC! B loodborne on PC! Bloodborne on PC! The sounds draw nearer: Bloodborne on PC! Bloodborne on PC! The crowd's roar swallows everything else: Bloodborne on PC! Bloodborne on PC!
I keep hearing people talk about this game, wanting it to come to PC. What makes it such a great game? Is it different than Dark Souls 3? I saw a rumour that it's being ported to PC: Bloodborne Is Coming To PC, According To Industry Insider It's already on PlayStation Now, I think, which means that people on PC can play it on Sony's streaming gaming service, at a lower resolution and with some small input lag, though. But I'm not sure that I could stand the 10 - 30 FPS.
The world building is incredibly rich, with the perfect blend of action gaming elements and lovecraftian horror. The combat and control style is your typical dark souls affair but ramped up to 11, with dodge lunges instead of rolling and much quicker attacks/healing. Generally, bloodborne is the souls game that people who don't like souls games enjoy. The main issue I have with bloodborne is the low fps and resolution. A necessary evil, because the game's graphics are actually incredibly robust. On PC, in 1080p to 4k with 60 fps (extremely unlikely to be unlocked framerate, all other fromsoftware titles are maxed at 60) so PSNow doesn't really do the game justice whatsoever. PC ports of the souls games have been amazing since dark souls 2, and a proper port of their only exclusive title would be like a new release. People who didn't own a PlayStation would now be able to play, which is a massive part of the souls fanbase, and with more players that have a stable, fast internet connection, the PvP scene might actually come to fruition (too many WiFi warriors had dampened the experience)
I disagree with the section you mentioned. Having played DS3 in both single-player and co-op modes, I can tell you it doesn’t compare favorably to a solid PC version. Here are some key problems I’ve noticed:
- Lack of proper game menu mouse and keyboard support. You’re forced to use Q or right-click to navigate menus, which isn’t ideal when not using a controller. Even without an Xbox controller or any other device, the tutorial still relies on Xbox-style cues, making it ineffective for solo play.
- Poor mouse control feel; the camera behaves unpredictably, often moving against the player’s intentions and control inputs.
- FPS capped at 60, which limits performance and responsiveness.
- Kick mechanics can’t be rebounded, and it’s unclear why this happens, leading to frequent damage and unnecessary deaths.
- Transferring items between the storage box at bonfires demands confusing menu mode switches, with no clear guidance—some research was needed to understand it.
- Graphics feel inconsistent; water surfaces look better when graphics are set to Low rather than High.
These issues aren’t just minor quirks—they significantly affect gameplay quality. While the DS3 isn’t as bad as the DS1 version, it remains one of the poorest PC ports I’ve experienced. If Bloodborne ever appears on PC, I hope FromSoftware improves the experience.
I understand your point, but from a performance standpoint it's quite another. Dark Souls 3’s port diverged significantly from its predecessor, especially with the menu controls that feel odd. These challenges aren<|pad|>, not just a mistake, but a design decision that didn’t quite work out. Still, given the game’s mechanics, a controller offers clear advantages—like directional movement, precise rolling, smoother camera handling. Designing for that makes a mouse and keyboard approach much harder. It reminds me of how RTS titles often need to adapt their controls for consoles, so a game like StarCraft highlights the trade-offs involved.
The newest Yakuza title is arriving for PC on the PS4 this January.
This is why I'm trying to convince my buddy to get a PC. He has all his old consoles and he can play most of the games natively, and use emulators for the rest. He most likely won't be getting the new consoles since MS is releasing everything on PC. Sony seems a bit less on board, but with Yakuza, Quantic Nachtmare, Kojima, and potentially Guerrilla doing real well on PC they might also start porting games over. I already have HZD on PS4, but if the PC port is any good I'll be buying it for sure on PC. Persona 5 is highly unlikely to happen on PC. They already released Royal, so thank fucking God Sony doesn't have a new handheld platform for them to slap it onto. They might port some older games eventually, like the Catherine Full Body. They do have some smaller titles that Atlus published like Rock of Ages that are out on PC. GTAV does this on all platforms. You can't just look up and walk around, the camera always auto-centers and there's no way to disable it. It's rad.