F5F Stay Refreshed Software PC Gaming Reaching out to HTC Vive users

Reaching out to HTC Vive users

Reaching out to HTC Vive users

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GumpyGamer
Junior Member
37
07-01-2016, 01:33 PM
#11
Sure, Why not?
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GumpyGamer
07-01-2016, 01:33 PM #11

Sure, Why not?

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HDellrON
Senior Member
257
07-01-2016, 02:06 PM
#12
I've noted earlier that it works perfectly without any problems, provided there are no physical barriers between you and the lightboxes. This experience comes from someone who has mastered both standing and sitting while using it. I'm referring to someone who plays with project cars.
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HDellrON
07-01-2016, 02:06 PM #12

I've noted earlier that it works perfectly without any problems, provided there are no physical barriers between you and the lightboxes. This experience comes from someone who has mastered both standing and sitting while using it. I'm referring to someone who plays with project cars.

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StarkRider
Member
87
07-01-2016, 04:02 PM
#13
Have you considered stepping back from the parked vehicles?
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StarkRider
07-01-2016, 04:02 PM #13

Have you considered stepping back from the parked vehicles?

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Okunino
Posting Freak
845
07-03-2016, 02:46 AM
#14
The area available is quite small, permitting limited movement; it wouldn't be suitable for a game meant for room-sized play. However, I didn’t actually do it—I might try when I borrow his unit after I get my 1070. You can still experiment with some fun activities like sitting in the passenger seat or pushing the car hard, just as I imagined. When my best friend comes over, I’ll let her test it with my wheel and show her how fast you can go. IIRC you can see similar actions on YouTube, like walking out onto the track.
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Okunino
07-03-2016, 02:46 AM #14

The area available is quite small, permitting limited movement; it wouldn't be suitable for a game meant for room-sized play. However, I didn’t actually do it—I might try when I borrow his unit after I get my 1070. You can still experiment with some fun activities like sitting in the passenger seat or pushing the car hard, just as I imagined. When my best friend comes over, I’ll let her test it with my wheel and show her how fast you can go. IIRC you can see similar actions on YouTube, like walking out onto the track.

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Taybaybay
Posting Freak
850
07-09-2016, 12:35 PM
#15
It's reassuring to hear. The Rift appears to be a tidier arrangement.
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Taybaybay
07-09-2016, 12:35 PM #15

It's reassuring to hear. The Rift appears to be a tidier arrangement.

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master_scope
Posting Freak
794
07-09-2016, 09:28 PM
#16
It offers a more restricted configuration. I’m not sure why someone would opt for a rift over VR just for price, since the Vive handles everything smoothly. The rift won’t be able to match the Vive’s capabilities, even when using touch controllers.
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master_scope
07-09-2016, 09:28 PM #16

It offers a more restricted configuration. I’m not sure why someone would opt for a rift over VR just for price, since the Vive handles everything smoothly. The rift won’t be able to match the Vive’s capabilities, even when using touch controllers.

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dragon12600
Junior Member
10
07-15-2016, 01:26 AM
#17
It seems the Vive leans toward Nvidia cards, possibly due to performance issues with RX 480 titles on it compared to the Rift. However, for models like the R9 Fury or R9 390X, the situation might differ. If immersion matters, the Vive currently offers a stronger choice, though the Rift still has its merits for casual VR. Touch controls and hand sticks work well, but Oculus claims their designs are more compact. I think testing both would be better than relying solely on reviews. When these headsets launched, I wasn’t too concerned, but I began to question comparisons with PC-grade options. People suggested GearVR might shine for my S6, while others argued VR quality is subjective. Overall, opinions on both devices seemed quite aligned.
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dragon12600
07-15-2016, 01:26 AM #17

It seems the Vive leans toward Nvidia cards, possibly due to performance issues with RX 480 titles on it compared to the Rift. However, for models like the R9 Fury or R9 390X, the situation might differ. If immersion matters, the Vive currently offers a stronger choice, though the Rift still has its merits for casual VR. Touch controls and hand sticks work well, but Oculus claims their designs are more compact. I think testing both would be better than relying solely on reviews. When these headsets launched, I wasn’t too concerned, but I began to question comparisons with PC-grade options. People suggested GearVR might shine for my S6, while others argued VR quality is subjective. Overall, opinions on both devices seemed quite aligned.

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Eduardo_GameOn
Posting Freak
921
07-15-2016, 09:51 AM
#18
I should mention I used the vive while sitting cross-legged on the floor, plus some standing activities once my legs started feeling a bit tired. It really works for sitting well.
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Eduardo_GameOn
07-15-2016, 09:51 AM #18

I should mention I used the vive while sitting cross-legged on the floor, plus some standing activities once my legs started feeling a bit tired. It really works for sitting well.

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Spaceface16518
Senior Member
564
07-15-2016, 10:49 AM
#19
I only intended to use the Vive in room scale mode. The delay in getting the Rift's hand controllers means it’s out of the question for me. Still, for a room scale setup, the Vive’s lighthouse sensors should likely perform better than the Rift’s camera.
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Spaceface16518
07-15-2016, 10:49 AM #19

I only intended to use the Vive in room scale mode. The delay in getting the Rift's hand controllers means it’s out of the question for me. Still, for a room scale setup, the Vive’s lighthouse sensors should likely perform better than the Rift’s camera.

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Alinlu
Junior Member
5
07-17-2016, 09:09 AM
#20
If possible, choose the Vive again.
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Alinlu
07-17-2016, 09:09 AM #20

If possible, choose the Vive again.

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