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RE2 Remake - Using Only 95% of 1 Core - REMAKE

RE2 Remake - Using Only 95% of 1 Core - REMAKE

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AnnabananaL12
Member
141
08-26-2018, 04:12 PM
#1
I’ve recently upgraded my PC to a 6-core Ryzen 2600 processor with 12 threads while playing the RE2 remake. Using Afterburner for performance monitoring, I consistently observe high CPU utilization concentrated on one core (specifically Core7). Attached is a screenshot of this data. Is this typical behavior for contemporary games? I anticipated a more balanced distribution of processing tasks. A forum user advised a fresh Windows installation, but I’m hesitant about that. Any insights would be helpful.

UPDATE: It appears limiting the frame rate in-game and utilizing Rivatuner to cap it distributes the workload across multiple cores—I'm puzzled as to why core usage became linked to these in-game FPS limits? Attached is another screenshot.
A
AnnabananaL12
08-26-2018, 04:12 PM #1

I’ve recently upgraded my PC to a 6-core Ryzen 2600 processor with 12 threads while playing the RE2 remake. Using Afterburner for performance monitoring, I consistently observe high CPU utilization concentrated on one core (specifically Core7). Attached is a screenshot of this data. Is this typical behavior for contemporary games? I anticipated a more balanced distribution of processing tasks. A forum user advised a fresh Windows installation, but I’m hesitant about that. Any insights would be helpful.

UPDATE: It appears limiting the frame rate in-game and utilizing Rivatuner to cap it distributes the workload across multiple cores—I'm puzzled as to why core usage became linked to these in-game FPS limits? Attached is another screenshot.

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GewoonMuffin
Junior Member
16
08-27-2018, 02:59 AM
#2
The game’s performance is exceptional; it’s exceptionally well-coded and can manage graphics configurations that push VRAM usage to extreme levels – exceeding available memory and still running smoothly without visual distortions, freezes, or delays. I've observed this through both YouTube comparisons and my own testing.

Furthermore, I analyzed RE2 R5 2600 Afterburner benchmarks shared on YouTube, contrasting them with those using an 8700K (paired with a 1080 SC), and frequently, one or two cores within the 2600 – indeed, likely any Ryzen processor at that level – will operate at significantly higher utilization rates than other cores.

Just now, I launched the game with Afterburner active, and my CPU load was more consistently distributed across all six cores, typically in the high thirties or low forties percent. I’m also employing in-game Vsync and a 60 frames per second limit, which likely isn't influencing these results.

Using at least 3200 MHz RAM with Ryzen systems is beneficial because its Infinity Fabric interconnects are linked to memory speed. However, the Ryzen architecture tends toward latency issues more often than Intel’s, and it generally has a lower instruction-per-cycle rating per thread. This can result in significant frame rate variations or stuttering in certain games.

While Ryzen processors generally perform well under heavy, multi-threaded workloads, when dealing with older titles – even those redeveloped from earlier single-threaded games – they may concentrate processing on just one or two cores rather than evenly distributing the load. It’s unlikely to be a concern unless it noticeably impacts performance.

The game's reliance on a modified version of the original RE Engine, despite extensive revisions, might still exhibit some inherent single-threaded tendencies (or heavily reliant on one CPU core) depending on the processor used.
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GewoonMuffin
08-27-2018, 02:59 AM #2

The game’s performance is exceptional; it’s exceptionally well-coded and can manage graphics configurations that push VRAM usage to extreme levels – exceeding available memory and still running smoothly without visual distortions, freezes, or delays. I've observed this through both YouTube comparisons and my own testing.

Furthermore, I analyzed RE2 R5 2600 Afterburner benchmarks shared on YouTube, contrasting them with those using an 8700K (paired with a 1080 SC), and frequently, one or two cores within the 2600 – indeed, likely any Ryzen processor at that level – will operate at significantly higher utilization rates than other cores.

Just now, I launched the game with Afterburner active, and my CPU load was more consistently distributed across all six cores, typically in the high thirties or low forties percent. I’m also employing in-game Vsync and a 60 frames per second limit, which likely isn't influencing these results.

Using at least 3200 MHz RAM with Ryzen systems is beneficial because its Infinity Fabric interconnects are linked to memory speed. However, the Ryzen architecture tends toward latency issues more often than Intel’s, and it generally has a lower instruction-per-cycle rating per thread. This can result in significant frame rate variations or stuttering in certain games.

While Ryzen processors generally perform well under heavy, multi-threaded workloads, when dealing with older titles – even those redeveloped from earlier single-threaded games – they may concentrate processing on just one or two cores rather than evenly distributing the load. It’s unlikely to be a concern unless it noticeably impacts performance.

The game's reliance on a modified version of the original RE Engine, despite extensive revisions, might still exhibit some inherent single-threaded tendencies (or heavily reliant on one CPU core) depending on the processor used.