Racing Esport?
Racing Esport?
After never before considering the idea, I've decided to get into (watching) esports. The thing is that there's plenty of stuff for CS:GO and LoL and such. I don't care much for these, to be honest. I would rather watch competitive car sim racing, because that's more up my street. Where can I get info on live races and where can I watch them?
I don't think theres a big market for these considering you can just watch actual pepole race
I'd just watch Twitch. I don't believe there are many platforms that host competitive racing games.
In the world of sim racing, various leagues broadcast races, practice sessions, and qualifying events, though access is restricted to their own platforms and networks. Some competitions even feature live commentators, similar to real-life TV broadcasts. iRacing seems to be the most popular in this context, especially when viewed as an esport. GT Sport actively promotes racing within the esports community through significant advertising efforts. For more details, review the FIA licenses and GT Academy resources.
It features vehicles but leans more toward NHL, NBA, and FIFA than sim racing or arcade racing. iRacing offers various channels that span across different leagues throughout the week. I've seen Finnish Trellet.net tournaments occasionally (iRacing and a few rFactor2 streams).
Surprisingly, one of my friends recently joined an esports league focused on Raceroom Experience. Forza also offers several leagues, while Gran Turismo features GT Academy, which is quite popular in the UK. One individual has even become a professional race car driver through it.
Despite its complexity, this idea provides a gateway into motorsport for many who can't afford it. Most enthusiasts already own gaming consoles or PCs used for racing simulations and enjoy participating in leagues with friends. Even entry-level go-karting can set up a good system for racing. Some BTCC teams run their own mini teams offering support through liveries and logos. Although the concept may seem confusing, it offers an engaging look at how real drivers train and connect with fans. A typical season without any racing damage would require around 100k in expenses.