F5F Stay Refreshed Software PC Gaming Question about game art concepts and design.

Question about game art concepts and design.

Question about game art concepts and design.

J
JebThePleb
Posting Freak
898
07-07-2016, 07:51 PM
#1
Developers select an art style by evaluating visual themes, audience expectations, and project goals. They consider why a particular style fits the game’s tone and message. When deciding on a style, they ask themselves what emotions or atmosphere they want to evoke, and what questions arise about consistency, recognizability, and cultural relevance. They also discuss with teammates whether the style aligns with the intended audience and enhances the overall experience.
J
JebThePleb
07-07-2016, 07:51 PM #1

Developers select an art style by evaluating visual themes, audience expectations, and project goals. They consider why a particular style fits the game’s tone and message. When deciding on a style, they ask themselves what emotions or atmosphere they want to evoke, and what questions arise about consistency, recognizability, and cultural relevance. They also discuss with teammates whether the style aligns with the intended audience and enhances the overall experience.

F
Fairynn
Junior Member
11
07-14-2016, 09:40 PM
#2
Hello?
F
Fairynn
07-14-2016, 09:40 PM #2

Hello?

K
KingJjpr
Member
214
07-14-2016, 10:25 PM
#3
In most games, developers aim to weave storytelling or align the experience with a narrative theme. This approach mirrors techniques used in movies, TV shows, literature, and music. The simplest method is leveraging common color associations and artistic styles. Bright hues convey joy and a childlike feel, while brown evokes an old or Western vibe. Dark or black tones suggest menace or danger, and neon colors point toward cyberpunk aesthetics. Another key factor is whether the team has strong artistic talent or access to skilled artists. Styles like 8-bit graphics, shell-shading, and cartoony bitmaps are more straightforward than realistic rendering or trying to evoke specific emotions in players. For deeper insight, consider watching documentaries or interviews about visual design and general game development.
K
KingJjpr
07-14-2016, 10:25 PM #3

In most games, developers aim to weave storytelling or align the experience with a narrative theme. This approach mirrors techniques used in movies, TV shows, literature, and music. The simplest method is leveraging common color associations and artistic styles. Bright hues convey joy and a childlike feel, while brown evokes an old or Western vibe. Dark or black tones suggest menace or danger, and neon colors point toward cyberpunk aesthetics. Another key factor is whether the team has strong artistic talent or access to skilled artists. Styles like 8-bit graphics, shell-shading, and cartoony bitmaps are more straightforward than realistic rendering or trying to evoke specific emotions in players. For deeper insight, consider watching documentaries or interviews about visual design and general game development.

F
FunnyGuy123
Junior Member
32
07-22-2016, 10:00 AM
#4
**Documentaries:**
- *The Social Dilemma* – explores the impact of social media on society.
- *Our Planet* – showcases environmental conservation efforts.
- *Making a Murderer* – investigates a controversial criminal case.
F
FunnyGuy123
07-22-2016, 10:00 AM #4

**Documentaries:**
- *The Social Dilemma* – explores the impact of social media on society.
- *Our Planet* – showcases environmental conservation efforts.
- *Making a Murderer* – investigates a controversial criminal case.

P
PVP_Artist_YT
Junior Member
9
07-22-2016, 06:20 PM
#5
I can give some. I haven't watched that many about designing process (and I can't find one about making visuals). I've taken art classes at school and as hobby so general principles of how colors work and what artist want to present with art is already clear to me. Games aren't that different. This is kinda history-based view about graphics in general. But talkers are some of "legendary" developers, and they have good views about using graphics as part of game experience. Here's short presentation about Superhot. I think (with short glance) that it might bring up some reasons behind making visuals really basic opposed to more realistic graphics. This might have something too. Thought its more about general perspective (quick glance). This one is about Alan Wake.
P
PVP_Artist_YT
07-22-2016, 06:20 PM #5

I can give some. I haven't watched that many about designing process (and I can't find one about making visuals). I've taken art classes at school and as hobby so general principles of how colors work and what artist want to present with art is already clear to me. Games aren't that different. This is kinda history-based view about graphics in general. But talkers are some of "legendary" developers, and they have good views about using graphics as part of game experience. Here's short presentation about Superhot. I think (with short glance) that it might bring up some reasons behind making visuals really basic opposed to more realistic graphics. This might have something too. Thought its more about general perspective (quick glance). This one is about Alan Wake.

S
Sashokin
Member
57
08-03-2016, 02:20 AM
#6
Also consider the aesthetic. It’s similar to how life is strange was hand-painted or how borderlands features a distinct look.
S
Sashokin
08-03-2016, 02:20 AM #6

Also consider the aesthetic. It’s similar to how life is strange was hand-painted or how borderlands features a distinct look.

S
SubsNewgab
Junior Member
21
08-03-2016, 03:06 PM
#7
That's what designers aim for when players experience a game. It involves understanding how players should emotionally connect with the story. Techniques like shell-shading offer a more subtle look compared to realistic graphics, and that's essentially my take on the topic. I haven't paid much attention to visual design elements.
S
SubsNewgab
08-03-2016, 03:06 PM #7

That's what designers aim for when players experience a game. It involves understanding how players should emotionally connect with the story. Techniques like shell-shading offer a more subtle look compared to realistic graphics, and that's essentially my take on the topic. I haven't paid much attention to visual design elements.

J
JokerFame
Senior Member
670
08-22-2016, 01:10 PM
#8
You can check the linked videos for details, or visit a dedicated resource for deeper information on the style.
J
JokerFame
08-22-2016, 01:10 PM #8

You can check the linked videos for details, or visit a dedicated resource for deeper information on the style.

M
mario_2007
Member
79
08-24-2016, 11:26 AM
#9
They often focus on direct feedback from indie creators about their creative decisions. I’ve only seen the first video fully, but it touched on that topic. It seems less common to see it in typical Q&A sessions. GDC presentations and game development magazine articles might offer deeper insights.
M
mario_2007
08-24-2016, 11:26 AM #9

They often focus on direct feedback from indie creators about their creative decisions. I’ve only seen the first video fully, but it touched on that topic. It seems less common to see it in typical Q&A sessions. GDC presentations and game development magazine articles might offer deeper insights.