F5F Stay Refreshed Hardware Desktop Processor isn't operating at full speed and causing GPU limitations

Processor isn't operating at full speed and causing GPU limitations

Processor isn't operating at full speed and causing GPU limitations

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Emmaaaa
Member
133
08-01-2016, 05:36 PM
#11
I attempted to sync vsync but kept lowering the frame rate below 60fps, so I wouldn’t want to drop below that.
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Emmaaaa
08-01-2016, 05:36 PM #11

I attempted to sync vsync but kept lowering the frame rate below 60fps, so I wouldn’t want to drop below that.

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Sheray
Member
218
08-02-2016, 09:39 AM
#12
Are you sure about that? Path tracing usually slows things down significantly. I’m pretty certain you won’t hit over 40 FPS.
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Sheray
08-02-2016, 09:39 AM #12

Are you sure about that? Path tracing usually slows things down significantly. I’m pretty certain you won’t hit over 40 FPS.

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Wootermelon
Junior Member
29
08-02-2016, 01:03 PM
#13
It looks reasonable given you've optimized everything for Ultra-Ray Tracing at maximum settings using path tracing. With DLSS enabled and high overclocking, you might achieve around 60 frames if you're fortunate.
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Wootermelon
08-02-2016, 01:03 PM #13

It looks reasonable given you've optimized everything for Ultra-Ray Tracing at maximum settings using path tracing. With DLSS enabled and high overclocking, you might achieve around 60 frames if you're fortunate.

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jxzuzuzo
Posting Freak
750
08-02-2016, 05:35 PM
#14
I wanted to check if path-tracing was enabled, as it significantly impacts results versus standard ray tracing.
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jxzuzuzo
08-02-2016, 05:35 PM #14

I wanted to check if path-tracing was enabled, as it significantly impacts results versus standard ray tracing.

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Char1ie_XD
Senior Member
578
08-20-2016, 08:21 AM
#15
Focus solely on RT without path tracing.
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Char1ie_XD
08-20-2016, 08:21 AM #15

Focus solely on RT without path tracing.

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Tomcatod
Member
71
08-22-2016, 12:13 AM
#16
Looks typical based on the video, but I question whether 8 cores really matter... A Ryzen 5600X might handle single-thread tasks better than the 11700f, which could explain the slight 10fps boost.
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Tomcatod
08-22-2016, 12:13 AM #16

Looks typical based on the video, but I question whether 8 cores really matter... A Ryzen 5600X might handle single-thread tasks better than the 11700f, which could explain the slight 10fps boost.

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Creeperman3
Senior Member
454
08-23-2016, 01:51 PM
#17
My only option would be upgrading the CPU. I’m curious whether the GPU can’t reach its full speed because of the CPU’s limitations. After all, why should the CPU work harder if it’s already struggling?
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Creeperman3
08-23-2016, 01:51 PM #17

My only option would be upgrading the CPU. I’m curious whether the GPU can’t reach its full speed because of the CPU’s limitations. After all, why should the CPU work harder if it’s already struggling?

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ExtasyFox
Member
177
08-25-2016, 09:31 PM
#18
That's surprising! Ray tracing with Pathtracing on a 3080 isn't working at all.
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ExtasyFox
08-25-2016, 09:31 PM #18

That's surprising! Ray tracing with Pathtracing on a 3080 isn't working at all.

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BlooPancake
Junior Member
48
08-27-2016, 08:20 AM
#19
I previously checked my mobile device and noticed a 60% GPU utilization, which suggests a potential CPU constraint. I didn't see the OP mentioning CP 2077. According to what I know, turning on RT can also raise CPU usage. Unless the frame rate is artificially restricted by VSync settings, driver configurations, or in-game options. In Cyberpunk this would likely be linked to VSync (Video > VSync). Unless you activate Video > Maximum FPS. The CPU might actually be the bottleneck even if only one core runs at full capacity and the game doesn't efficiently share workload among cores. A multi-core update exists for the game, plus an unofficial patch for AMD CPUs with multiple cores ("AMD SMT fix") that could help. It's also conceivable that RAM speed is affecting CPU performance.
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BlooPancake
08-27-2016, 08:20 AM #19

I previously checked my mobile device and noticed a 60% GPU utilization, which suggests a potential CPU constraint. I didn't see the OP mentioning CP 2077. According to what I know, turning on RT can also raise CPU usage. Unless the frame rate is artificially restricted by VSync settings, driver configurations, or in-game options. In Cyberpunk this would likely be linked to VSync (Video > VSync). Unless you activate Video > Maximum FPS. The CPU might actually be the bottleneck even if only one core runs at full capacity and the game doesn't efficiently share workload among cores. A multi-core update exists for the game, plus an unofficial patch for AMD CPUs with multiple cores ("AMD SMT fix") that could help. It's also conceivable that RAM speed is affecting CPU performance.

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