Processor isn't operating at full speed and causing GPU limitations
Processor isn't operating at full speed and causing GPU limitations
It looks reasonable given you've optimized everything for Ultra-Ray Tracing at maximum settings using path tracing. With DLSS enabled and high overclocking, you might achieve around 60 frames if you're fortunate.
My only option would be upgrading the CPU. I’m curious whether the GPU can’t reach its full speed because of the CPU’s limitations. After all, why should the CPU work harder if it’s already struggling?
I previously checked my mobile device and noticed a 60% GPU utilization, which suggests a potential CPU constraint. I didn't see the OP mentioning CP 2077. According to what I know, turning on RT can also raise CPU usage. Unless the frame rate is artificially restricted by VSync settings, driver configurations, or in-game options. In Cyberpunk this would likely be linked to VSync (Video > VSync). Unless you activate Video > Maximum FPS. The CPU might actually be the bottleneck even if only one core runs at full capacity and the game doesn't efficiently share workload among cores. A multi-core update exists for the game, plus an unofficial patch for AMD CPUs with multiple cores ("AMD SMT fix") that could help. It's also conceivable that RAM speed is affecting CPU performance.