Processing shader updates and compilation in Apex Legends
Processing shader updates and compilation in Apex Legends
The issue appears to occur consistently across launches, with performance metrics climbing steadily until reaching approximately 4300–6000, after which the system either skips or fails. I've already checked for GPU driver updates, turned off shader caching, and restarted the PC.
If you downloaded the game through Origin, right-click the Apex Legends file and choose "Verify game files." It might indicate some of your files are corrupt. This issue should also appear if you got the game via Steam, where a repair option usually exists. I don't recall it exactly, but it often suggests repairing the game files. If that doesn't work, uninstalling and reinstalling Apex Legends could be the next step. Let me know if this helps.
I haven't encountered any successful game yet—even HZD where it seemed to work almost failed around 94%. The issue probably stems from conflicts since each app has its own shader cache, like Steam, NVIDIA, and the games themselves. Bugs are likely to appear. You might try removing the contents of "shader cache" (or local cache) in the game folder, but keep a backup of that folder just in case!