F5F Stay Refreshed Software PC Gaming Problem with Skyrim running at 50 frames per second.

Problem with Skyrim running at 50 frames per second.

Problem with Skyrim running at 50 frames per second.

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Steff330
Junior Member
22
09-05-2025, 05:32 AM
#1
I've basically ran into an issue with Skyrim SE. The game runs fine at 85 fps in 1440p when I set my refresh rate to 85Hz. But if I exit the game and then go back into the game without restarting my PC, the game drops to 50 fps the whole time instead of the 85 fps the whole time. So what I did was set the vsync interval to 0 in the ini file and then turned vsync to ON in the Nvidia Control panel. This has been the best I've gotten Skyrim to run in because when I do this, it locks the fps to 60. My question is, why doesn't it lock my fps to 85 since that is what my refresh rate is set at? You would think it would just lock it to 85 but it doesn't. I think there's one small thing I'm not doing right. Anyone know or have this issue?
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Steff330
09-05-2025, 05:32 AM #1

I've basically ran into an issue with Skyrim SE. The game runs fine at 85 fps in 1440p when I set my refresh rate to 85Hz. But if I exit the game and then go back into the game without restarting my PC, the game drops to 50 fps the whole time instead of the 85 fps the whole time. So what I did was set the vsync interval to 0 in the ini file and then turned vsync to ON in the Nvidia Control panel. This has been the best I've gotten Skyrim to run in because when I do this, it locks the fps to 60. My question is, why doesn't it lock my fps to 85 since that is what my refresh rate is set at? You would think it would just lock it to 85 but it doesn't. I think there's one small thing I'm not doing right. Anyone know or have this issue?

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normanmartus
Member
61
09-06-2025, 06:27 AM
#2
skyrim sets the lock at 60 because that’s the intended setting. The physics in the game are linked to the frame rate, so they stay at what was originally planned. When you enable it, you might see problems like objects moving unexpectedly or items flying when entering a house—especially noticeable in player homes. These issues happen because the frame rate exceeds the game’s optimal performance level. This seems to be a common problem in the standard version, though I’m not sure if it was fixed in the SE.
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normanmartus
09-06-2025, 06:27 AM #2

skyrim sets the lock at 60 because that’s the intended setting. The physics in the game are linked to the frame rate, so they stay at what was originally planned. When you enable it, you might see problems like objects moving unexpectedly or items flying when entering a house—especially noticeable in player homes. These issues happen because the frame rate exceeds the game’s optimal performance level. This seems to be a common problem in the standard version, though I’m not sure if it was fixed in the SE.

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BetaWolf
Junior Member
37
09-21-2025, 07:06 AM
#3
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BetaWolf
09-21-2025, 07:06 AM #3

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ketman34
Posting Freak
834
09-21-2025, 11:58 AM
#4
I believe I've located it! Check the 0:27 point. I'm planning to test it because it currently has 131 likes and just a few dislikes over the past eight months. I think setting 0.0111 in Havok is what I need—this should help achieve a stable 90 fps. Before I proceed with the Havok adjustment, I'll try adding bLockFramerate to 0 to see if it improves things. My goal is to get the game locked at 85 fps since I've adjusted my refresh rate. I'm going to message this person first; they might have better insights for my situation.
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ketman34
09-21-2025, 11:58 AM #4

I believe I've located it! Check the 0:27 point. I'm planning to test it because it currently has 131 likes and just a few dislikes over the past eight months. I think setting 0.0111 in Havok is what I need—this should help achieve a stable 90 fps. Before I proceed with the Havok adjustment, I'll try adding bLockFramerate to 0 to see if it improves things. My goal is to get the game locked at 85 fps since I've adjusted my refresh rate. I'm going to message this person first; they might have better insights for my situation.

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Raunchy
Junior Member
3
09-21-2025, 02:53 PM
#5
Can't view the video since I'm busy at work, but you can adjust it in the .ini file if needed. However, please check the source. Skyrim maintains a 60fps setting for a specific reason.
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Raunchy
09-21-2025, 02:53 PM #5

Can't view the video since I'm busy at work, but you can adjust it in the .ini file if needed. However, please check the source. Skyrim maintains a 60fps setting for a specific reason.

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BadAvenger
Member
108
09-28-2025, 04:52 PM
#6
I finally understood how to stabilize the frame rate. Just adjust the vsync setting in the INI file to off and set the target at 85 frames per second in Rivatuner paired with MSI Afterburner. Also, disable vsync via the Nvidia Control panel. This should help with other titles too. Skyrim runs smoothly above 60 FPS, especially at 85, but I want to keep gsync active for smoother visuals. It's strange how Skyrim's frame rate fluctuates when I change settings, and I'm not sure what's triggering it. For now, sticking with 60 FPS and gsync seems the best balance. People often complain about physics issues at higher rates, but the small screen tearing here is really noticeable.
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BadAvenger
09-28-2025, 04:52 PM #6

I finally understood how to stabilize the frame rate. Just adjust the vsync setting in the INI file to off and set the target at 85 frames per second in Rivatuner paired with MSI Afterburner. Also, disable vsync via the Nvidia Control panel. This should help with other titles too. Skyrim runs smoothly above 60 FPS, especially at 85, but I want to keep gsync active for smoother visuals. It's strange how Skyrim's frame rate fluctuates when I change settings, and I'm not sure what's triggering it. For now, sticking with 60 FPS and gsync seems the best balance. People often complain about physics issues at higher rates, but the small screen tearing here is really noticeable.

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XylixTv
Member
193
10-17-2025, 09:33 PM
#7
From my observations, problems typically appear only at higher frame rates. Adjusting the fMaxTime in Skyrim.ini can resolve the issues.
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XylixTv
10-17-2025, 09:33 PM #7

From my observations, problems typically appear only at higher frame rates. Adjusting the fMaxTime in Skyrim.ini can resolve the issues.

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BlueMilo
Junior Member
5
10-17-2025, 10:16 PM
#8
@Frankenburger I won't be adjusting that because I won't exceed 90 fps. The game works perfectly at 60 fps with G-sync enabled, using minimal GPU and CPU resources. I believe I can tolerate it until I find a way to maintain 85 fps with G-sync active.
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BlueMilo
10-17-2025, 10:16 PM #8

@Frankenburger I won't be adjusting that because I won't exceed 90 fps. The game works perfectly at 60 fps with G-sync enabled, using minimal GPU and CPU resources. I believe I can tolerate it until I find a way to maintain 85 fps with G-sync active.

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pinkwolf_pvp
Member
144
10-19-2025, 02:02 PM
#9
Using Nvidia Inspector to secure the FPS is likely the optimal method. This approach removes dependence on ENB or Rivatuner, letting you manage everything through your drivers.
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pinkwolf_pvp
10-19-2025, 02:02 PM #9

Using Nvidia Inspector to secure the FPS is likely the optimal method. This approach removes dependence on ENB or Rivatuner, letting you manage everything through your drivers.

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timo_1892
Senior Member
715
10-19-2025, 04:30 PM
#10
I haven't tried Inspector and likely won't in the future. What are you referring to with ENB?
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timo_1892
10-19-2025, 04:30 PM #10

I haven't tried Inspector and likely won't in the future. What are you referring to with ENB?

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