Problem with ShadowPlay is quite bothersome.
Problem with ShadowPlay is quite bothersome.
Hey everyone, I rely on ShadowPlay for recording video because other methods are too demanding and cause significant frame drops. My setup includes a second monitor at 1280x1024, and when I record an OpenGL game, I need to capture the entire desktop before switching into the game. It seems ShadowPlay is recording at my secondary monitor's resolution instead of what’s happening on my main screen. I’m stuck except for unplugging the secondary monitor each time, which isn’t practical since I use it often, especially during recordings. Do you have any suggestions?
This problem appears only with OpenGL applications, not with DirectX games.
Because ShadowPlay doesn’t use OpenGL, you need to record your screen first before launching the game. That’s how it functions smoothly now—this particular problem is what bothers me.
Usually I use Audacity to check the recording length and volume, ensuring I speak at an appropriate level.
You use Audacity to capture sound? It’s quite challenging, isn’t it? Most recordings feel tough to make.
It's straightforward, just select record instead of stopping...