F5F Stay Refreshed Software Operating Systems Problem with ShadowPlay is quite bothersome.

Problem with ShadowPlay is quite bothersome.

Problem with ShadowPlay is quite bothersome.

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marypooh
Junior Member
29
06-19-2023, 09:08 AM
#1
Hey everyone, I rely on ShadowPlay for recording video because other methods are too demanding and cause significant frame drops. My setup includes a second monitor at 1280x1024, and when I record an OpenGL game, I need to capture the entire desktop before switching into the game. It seems ShadowPlay is recording at my secondary monitor's resolution instead of what’s happening on my main screen. I’m stuck except for unplugging the secondary monitor each time, which isn’t practical since I use it often, especially during recordings. Do you have any suggestions?
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marypooh
06-19-2023, 09:08 AM #1

Hey everyone, I rely on ShadowPlay for recording video because other methods are too demanding and cause significant frame drops. My setup includes a second monitor at 1280x1024, and when I record an OpenGL game, I need to capture the entire desktop before switching into the game. It seems ShadowPlay is recording at my secondary monitor's resolution instead of what’s happening on my main screen. I’m stuck except for unplugging the secondary monitor each time, which isn’t practical since I use it often, especially during recordings. Do you have any suggestions?

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bmboente
Junior Member
49
06-19-2023, 01:10 PM
#2
Turn off your display during recording with tools such as Ultramon or within NVIDIA Control Center
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bmboente
06-19-2023, 01:10 PM #2

Turn off your display during recording with tools such as Ultramon or within NVIDIA Control Center

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shadowbacca
Member
226
06-19-2023, 04:55 PM
#3
This problem appears only with OpenGL applications, not with DirectX games.
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shadowbacca
06-19-2023, 04:55 PM #3

This problem appears only with OpenGL applications, not with DirectX games.

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Sr_EnderBot
Junior Member
6
06-20-2023, 12:32 AM
#4
Because ShadowPlay doesn’t use OpenGL, you need to record your screen first before launching the game. That’s how it functions smoothly now—this particular problem is what bothers me.
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Sr_EnderBot
06-20-2023, 12:32 AM #4

Because ShadowPlay doesn’t use OpenGL, you need to record your screen first before launching the game. That’s how it functions smoothly now—this particular problem is what bothers me.

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Xxunidemonxx
Member
214
06-20-2023, 08:02 AM
#5
Usually I use Audacity to check the recording length and volume, ensuring I speak at an appropriate level.
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Xxunidemonxx
06-20-2023, 08:02 AM #5

Usually I use Audacity to check the recording length and volume, ensuring I speak at an appropriate level.

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VelocityIsBae
Junior Member
14
06-22-2023, 06:54 AM
#6
You use Audacity to capture sound? It’s quite challenging, isn’t it? Most recordings feel tough to make.
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VelocityIsBae
06-22-2023, 06:54 AM #6

You use Audacity to capture sound? It’s quite challenging, isn’t it? Most recordings feel tough to make.

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Mclou
Junior Member
14
06-22-2023, 11:11 AM
#7
Does your second screen use VGA?
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Mclou
06-22-2023, 11:11 AM #7

Does your second screen use VGA?

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MineArqueiro
Member
237
07-13-2023, 04:47 PM
#8
It's straightforward, just select record instead of stopping...
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MineArqueiro
07-13-2023, 04:47 PM #8

It's straightforward, just select record instead of stopping...

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Thecirox6
Junior Member
46
07-13-2023, 05:47 PM
#9
Both my monitors are connected to DVI.
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Thecirox6
07-13-2023, 05:47 PM #9

Both my monitors are connected to DVI.

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SadDevis
Junior Member
13
07-19-2023, 01:32 PM
#10
It's challenging to align and sync video with audio when using several programs at once.
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SadDevis
07-19-2023, 01:32 PM #10

It's challenging to align and sync video with audio when using several programs at once.

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