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Problem with game performance in Skyrim

Problem with game performance in Skyrim

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YeshasNZ
Member
159
11-23-2016, 07:25 PM
#1
Hey there! I see you're just starting out with PC gaming. Let's figure this out together. Your setup looks solid—FX6300, AMD R9 280, HyperX, and a decent build. The drop in FPS when entering towns or going to higher viewpoints could be due to several things: maybe your graphics settings are too aggressive, or there might be some background processes hogging resources. Have you checked if the game is using more than 80% of your GPU? Also, try switching to a lower resolution in-game or adjusting your display settings. If the issue persists, it might be worth checking for any recent updates or driver changes. You're on the right track—keep experimenting!
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YeshasNZ
11-23-2016, 07:25 PM #1

Hey there! I see you're just starting out with PC gaming. Let's figure this out together. Your setup looks solid—FX6300, AMD R9 280, HyperX, and a decent build. The drop in FPS when entering towns or going to higher viewpoints could be due to several things: maybe your graphics settings are too aggressive, or there might be some background processes hogging resources. Have you checked if the game is using more than 80% of your GPU? Also, try switching to a lower resolution in-game or adjusting your display settings. If the issue persists, it might be worth checking for any recent updates or driver changes. You're on the right track—keep experimenting!

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Eipee
Junior Member
20
11-24-2016, 01:17 AM
#2
It happens to me as well—I fall from around 30 to 45 to under 25 when entering Riverwood, except for the mods.
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Eipee
11-24-2016, 01:17 AM #2

It happens to me as well—I fall from around 30 to 45 to under 25 when entering Riverwood, except for the mods.

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AdamKoudy
Senior Member
740
11-24-2016, 02:54 AM
#3
It's simply a matter of how the game displays things from different angles. The increased number of models visible from elevated spots likely causes the rendering issue. I attribute the remaining problems to the limitations of the port.
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AdamKoudy
11-24-2016, 02:54 AM #3

It's simply a matter of how the game displays things from different angles. The increased number of models visible from elevated spots likely causes the rendering issue. I attribute the remaining problems to the limitations of the port.

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VioOllet
Member
117
11-25-2016, 11:34 PM
#4
This processor is really underpowered for Skyrim.
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VioOllet
11-25-2016, 11:34 PM #4

This processor is really underpowered for Skyrim.

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zCosmicCorvus
Member
212
11-26-2016, 04:10 AM
#5
I'm really sorry about not having saved for an i5 3570 back then. I didn't realize the FX6300 would turn out to be so problematic.
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zCosmicCorvus
11-26-2016, 04:10 AM #5

I'm really sorry about not having saved for an i5 3570 back then. I didn't realize the FX6300 would turn out to be so problematic.

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DeatharixX
Junior Member
17
11-27-2016, 02:38 AM
#6
The Skyrim PC version was developed by simple programmers, and Bethesda has a reputation for issues with PC releases. Fallout might handle things better, but don’t expect great results.
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DeatharixX
11-27-2016, 02:38 AM #6

The Skyrim PC version was developed by simple programmers, and Bethesda has a reputation for issues with PC releases. Fallout might handle things better, but don’t expect great results.

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cactusgaming1
Junior Member
24
11-27-2016, 01:50 PM
#7
It's the CPU that leads to performance drops. I used the same CPU and faced the same issue in busy areas with lots of characters or NPCs. Skyrim seems to favor Intel CPUs over AMD. While I didn't have major problems with other games using the 6300, even multiplayer titles were affected. I'd suggest switching to an i5 for better stability. This upgrade has been the best change I've made.
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cactusgaming1
11-27-2016, 01:50 PM #7

It's the CPU that leads to performance drops. I used the same CPU and faced the same issue in busy areas with lots of characters or NPCs. Skyrim seems to favor Intel CPUs over AMD. While I didn't have major problems with other games using the 6300, even multiplayer titles were affected. I'd suggest switching to an i5 for better stability. This upgrade has been the best change I've made.

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Pollerino
Member
223
12-12-2016, 07:20 PM
#8
They're using the CPU, and I've never noticed anything below 60 frames per second even with 36 modifications active.
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Pollerino
12-12-2016, 07:20 PM #8

They're using the CPU, and I've never noticed anything below 60 frames per second even with 36 modifications active.

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MinerMax2014
Junior Member
12
12-12-2016, 08:16 PM
#9
It's the CPU issue, with terrible single-core speed that Skyrim appreciates. My old FX8320 behaved similarly. I'd go down to 40fps, which was a really bad experience. Moving to the i5 4690k fixed that, staying above 60fps. I had to sell my FX and Mobo, but getting the i5 made me super happy now.
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MinerMax2014
12-12-2016, 08:16 PM #9

It's the CPU issue, with terrible single-core speed that Skyrim appreciates. My old FX8320 behaved similarly. I'd go down to 40fps, which was a really bad experience. Moving to the i5 4690k fixed that, staying above 60fps. I had to sell my FX and Mobo, but getting the i5 made me super happy now.

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Skydelis
Junior Member
6
12-12-2016, 10:21 PM
#10
Skyrim is known for its CPU optimization issues, making it a popular choice for bench testing due to its single-threaded nature. However, actual gameplay often suffers from stuttering. This isn't solely AMD's fault, as other games with better porting perform better on AMD hardware. Skyrim stands out as a poor representative of CPU power differences compared to well-optimized titles. While there are competent ports available, the evidence doesn't conclusively prove Bethesda's shortcomings.
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Skydelis
12-12-2016, 10:21 PM #10

Skyrim is known for its CPU optimization issues, making it a popular choice for bench testing due to its single-threaded nature. However, actual gameplay often suffers from stuttering. This isn't solely AMD's fault, as other games with better porting perform better on AMD hardware. Skyrim stands out as a poor representative of CPU power differences compared to well-optimized titles. While there are competent ports available, the evidence doesn't conclusively prove Bethesda's shortcomings.

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