F5F Stay Refreshed Power Users Networks Ports remain inaccessible.

Ports remain inaccessible.

Ports remain inaccessible.

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UnPetitPoney_
Member
70
03-17-2023, 10:16 PM
#1
I attempted port forwarding and verified multiple sites for open ports, but they remain closed. Someone can help with troubleshooting? I use an Ethernet connection, a dynamic IP address, and selected IPv4 instead of IPv6. The IPv4 address is set to the local IP.
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UnPetitPoney_
03-17-2023, 10:16 PM #1

I attempted port forwarding and verified multiple sites for open ports, but they remain closed. Someone can help with troubleshooting? I use an Ethernet connection, a dynamic IP address, and selected IPv4 instead of IPv6. The IPv4 address is set to the local IP.

J
Jae2605
Member
203
03-18-2023, 09:40 AM
#2
You're aware that a dynamic IP address changes periodically, which means your PC's IP can shift. To ensure port forwarding functions properly, you should lock down a specific IP for that device. Additionally, there are two protocols—TCP and UDP—used in port forwarding. Are you using the appropriate protocol for your setup?
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Jae2605
03-18-2023, 09:40 AM #2

You're aware that a dynamic IP address changes periodically, which means your PC's IP can shift. To ensure port forwarding functions properly, you should lock down a specific IP for that device. Additionally, there are two protocols—TCP and UDP—used in port forwarding. Are you using the appropriate protocol for your setup?

E
eel8
Member
177
03-18-2023, 01:56 PM
#3
Usually I steer clear of asking about goals, but here it seems necessary to share this information. Why would we need to open 16,383 UDP ports?
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eel8
03-18-2023, 01:56 PM #3

Usually I steer clear of asking about goals, but here it seems necessary to share this information. Why would we need to open 16,383 UDP ports?

C
Cychi
Member
176
03-18-2023, 04:32 PM
#4
It's UDP traffic and Roblox requires ports between 49152 and 65535 to be accessible
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Cychi
03-18-2023, 04:32 PM #4

It's UDP traffic and Roblox requires ports between 49152 and 65535 to be accessible

A
AlbyKursal
Junior Member
49
03-28-2023, 05:51 PM
#5
Several platforms struggle to identify open UDP ports. Most function properly only with TCP.
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AlbyKursal
03-28-2023, 05:51 PM #5

Several platforms struggle to identify open UDP ports. Most function properly only with TCP.

C
ClaudiaCat
Member
141
03-31-2023, 11:20 AM
#6
A fixed static IP shouldn't resolve the issue alone—verify configuration details. Since many sites rely on TCP, ensure port settings match their requirements. To confirm if a service is accessible, use tools that support TCP connections.
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ClaudiaCat
03-31-2023, 11:20 AM #6

A fixed static IP shouldn't resolve the issue alone—verify configuration details. Since many sites rely on TCP, ensure port settings match their requirements. To confirm if a service is accessible, use tools that support TCP connections.

O
OnesieLover
Member
60
03-31-2023, 12:25 PM
#7
The static IP would be on your own Internal network. So it might look something like this: Device name/MAC Static IP address RobloxServer 192.168.0.5 Then have the port forwards forward to that server. Please note there is a fairly significant risk with exposing even 1 port on the open Internet, let alone over 16,000. You'll want to have regularly scheduled downtime to be able to update your server. *Edit* Requiring over 16,000 ports to work properly is absolutely absurd. Apparently I'm not the only one who thinks this as well. As such, I cannot in good faith recommend or support hosting or running a Roblox server due to the, to put it mildly, poor security design.
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OnesieLover
03-31-2023, 12:25 PM #7

The static IP would be on your own Internal network. So it might look something like this: Device name/MAC Static IP address RobloxServer 192.168.0.5 Then have the port forwards forward to that server. Please note there is a fairly significant risk with exposing even 1 port on the open Internet, let alone over 16,000. You'll want to have regularly scheduled downtime to be able to update your server. *Edit* Requiring over 16,000 ports to work properly is absolutely absurd. Apparently I'm not the only one who thinks this as well. As such, I cannot in good faith recommend or support hosting or running a Roblox server due to the, to put it mildly, poor security design.

S
sunemoonsong
Senior Member
380
03-31-2023, 10:45 PM
#8
Identify the part that links a MAC address to a particular internal or private IP on your gateway device. Use the MAC address belonging to the computer needing firewall access. Set up firewall rules for both TCP and UDP ports. Consider using the site you mentioned to verify your ports: yougetsignal.com
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sunemoonsong
03-31-2023, 10:45 PM #8

Identify the part that links a MAC address to a particular internal or private IP on your gateway device. Use the MAC address belonging to the computer needing firewall access. Set up firewall rules for both TCP and UDP ports. Consider using the site you mentioned to verify your ports: yougetsignal.com

K
Kopertinjin
Member
70
04-01-2023, 12:08 AM
#9
Yes, you should use the physical MAC address listed in your network settings. It matches the IPv4 address you're using.
K
Kopertinjin
04-01-2023, 12:08 AM #9

Yes, you should use the physical MAC address listed in your network settings. It matches the IPv4 address you're using.

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iiSweeTzz
Posting Freak
862
04-13-2023, 02:49 PM
#10
The firewall guidelines apply to the MAC address linked with the PC's network card. Check the gateway's "connected clients" section for this information. The same internal IP address you have now should work.
I
iiSweeTzz
04-13-2023, 02:49 PM #10

The firewall guidelines apply to the MAC address linked with the PC's network card. Check the gateway's "connected clients" section for this information. The same internal IP address you have now should work.

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