F5F Stay Refreshed Power Users Networks Playing games online via Wi-Fi is a common way to connect and compete with others.

Playing games online via Wi-Fi is a common way to connect and compete with others.

Playing games online via Wi-Fi is a common way to connect and compete with others.

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jcool1184
Junior Member
42
01-25-2023, 05:31 PM
#1
Hi, I just started playing online gaming on my PC and it kept freezing, especially during multiplayer sessions. I’m using Wi-Fi, which is fast enough for streaming and my Xbox works fine there. I have around 30MB internet speed, but the game isn’t running smoothly. Should I connect to the Ethernet port instead of Wi-Fi?
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jcool1184
01-25-2023, 05:31 PM #1

Hi, I just started playing online gaming on my PC and it kept freezing, especially during multiplayer sessions. I’m using Wi-Fi, which is fast enough for streaming and my Xbox works fine there. I have around 30MB internet speed, but the game isn’t running smoothly. Should I connect to the Ethernet port instead of Wi-Fi?

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gavin0099
Member
179
01-25-2023, 07:35 PM
#2
WiFi connection is working smoothly. The router is located where there are no lag or stutter problems.
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gavin0099
01-25-2023, 07:35 PM #2

WiFi connection is working smoothly. The router is located where there are no lag or stutter problems.

V
VioletKnight27
Junior Member
5
01-30-2023, 07:08 AM
#3
Absolutely, think about connecting directly via Ethernet.
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VioletKnight27
01-30-2023, 07:08 AM #3

Absolutely, think about connecting directly via Ethernet.

B
Bumaduun
Junior Member
6
01-30-2023, 08:20 AM
#4
Might need to but the router is in a different room lol
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Bumaduun
01-30-2023, 08:20 AM #4

Might need to but the router is in a different room lol

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North1904
Member
188
02-07-2023, 03:54 AM
#5
Check your game settings and hardware details. If it runs on Xbox, it should work on your PC as well. Determine the distance between the Xbox and router versus your PC to the router—measure in feet or floors. Assess your network congestion; for example, if you're on band 10, nearby users might be using the same channel. Generally, you don’t run into problems unless you’re sharing a busy Wi-Fi channel.
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North1904
02-07-2023, 03:54 AM #5

Check your game settings and hardware details. If it runs on Xbox, it should work on your PC as well. Determine the distance between the Xbox and router versus your PC to the router—measure in feet or floors. Assess your network congestion; for example, if you're on band 10, nearby users might be using the same channel. Generally, you don’t run into problems unless you’re sharing a busy Wi-Fi channel.

X
xSudden
Member
228
02-07-2023, 10:39 AM
#6
Choose one way to pass the cable or use powerline adapters.
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xSudden
02-07-2023, 10:39 AM #6

Choose one way to pass the cable or use powerline adapters.

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JammyBlocks
Junior Member
5
02-08-2023, 01:21 PM
#7
I own an RX480 GPU (1080Ti expected soon) paired with an i7700K CPU. I'm using it on a high setting at 1440p, which functions well without internet. The PC and Xbox are located in the same room, and the router is roughly 10 meters away.
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JammyBlocks
02-08-2023, 01:21 PM #7

I own an RX480 GPU (1080Ti expected soon) paired with an i7700K CPU. I'm using it on a high setting at 1440p, which functions well without internet. The PC and Xbox are located in the same room, and the router is roughly 10 meters away.

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miknes123
Senior Member
646
02-08-2023, 02:32 PM
#8
The performance is generally consistent across systems. When comparing online multiplayer versus single-player, you’ll notice differences in frame rates. The idea behind things like vegetation, reflections, and water effects is that fluctuations in FPS can affect how smoothly those elements appear. If the server processes data quickly enough, players maintaining higher or lower frame rates might seem to move differently—slower or more erratic. This pattern was observed in ATS/ETS2 MP where some players used built-in GPUs versus dedicated ones. For MP struggles, it could stem from PC optimization issues, server location, or network conditions like ping.
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miknes123
02-08-2023, 02:32 PM #8

The performance is generally consistent across systems. When comparing online multiplayer versus single-player, you’ll notice differences in frame rates. The idea behind things like vegetation, reflections, and water effects is that fluctuations in FPS can affect how smoothly those elements appear. If the server processes data quickly enough, players maintaining higher or lower frame rates might seem to move differently—slower or more erratic. This pattern was observed in ATS/ETS2 MP where some players used built-in GPUs versus dedicated ones. For MP struggles, it could stem from PC optimization issues, server location, or network conditions like ping.

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Octamy
Junior Member
26
02-13-2023, 04:20 PM
#9
In gaming, how fast your data moves matters more than the actual size of your connection.
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Octamy
02-13-2023, 04:20 PM #9

In gaming, how fast your data moves matters more than the actual size of your connection.

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leonism
Member
171
02-15-2023, 07:34 AM
#10
The environment I'm using is stable across all games I play, so it's unlikely the setting is the issue. It might be a network problem on my PC—maybe I need to check the Ethernet connection instead of trying to fix the wall. My motherboard seems fine compared to my Xbox.
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leonism
02-15-2023, 07:34 AM #10

The environment I'm using is stable across all games I play, so it's unlikely the setting is the issue. It might be a network problem on my PC—maybe I need to check the Ethernet connection instead of trying to fix the wall. My motherboard seems fine compared to my Xbox.

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