Playing games at 64 k resolution has become achievable!
Playing games at 64 k resolution has become achievable!
I discovered a method to achieve 64 k resolution but I'm uncertain if it functions properly. The process involves gathering eight 8K monitors and arranging them into a single display. Then, using a PC equipped with two RTX Quadro RTX 5000 graphics cards, each card is connected to four monitors, which is the maximum capacity. Ultimately, you'll link two RTX Quadro RTX 5000 units to the eight 8K displays, allowing you to combine them all. Now you can access the NVDIA control panel and utilize its mosaic technology to merge the eight 8K displays into one monitor. (Note: Instead of NVDIA Quadro RTX 5000 and mosaic, you might consider using an RTX 3090 SLI with NVDIA surround if it supports it.)
Hey, I realized it's not feasible since nvdia surround only supports up to 5 displays and the RTX 3090 doesn't work with mosaic. So, can I take legal action against 4 8K monitors and two RTX 3090s? Should I switch to using nvdia surround now? Is it possible and won't it be too costly?
You can try, but it would be terrible. 3090s usually stay below 40 fps at 8K. You'd need 3090s to reach the perfect scaling and four of them for a poor 16K experience. That's assuming you avoid other software issues that can't handle such high resolutions. Multi-GPU setups actually perform poorly.
The idea isn't entirely new—just a simple approach of adding more monitors and GPUs. It's more of an experiment for those with plenty of money or the means to turn it into a profitable YouTube video with millions of views. It's not something anyone should aim for in 2021.
Once more, this approach doesn<|pad|>'s not quite fit. 32K isn't simply two 16K displays, and GPUs struggle to scale effectively. Even if they could, there aren't enough 3090s available to make it workable. Plus, the software will likely face major scaling challenges at these resolutions. This is clearly a poor plan.