Playing at 50 frames per second on a GTX 1080 Ti in 1080p resolution.
Playing at 50 frames per second on a GTX 1080 Ti in 1080p resolution.
I assembled a new PC with an I7 8700 non-GTX 1080 Ti, 16GB RAM, 3000MHz, and an Asus Z370 motherboard. When playing Assassins Creed Origins in city areas, I experience frame rates below 60 and sometimes as low as 50 FPS. During standard benchmarks, it hits 53 FPS, but at ultra high settings in the game it drops to 53 while in city mode. I suspect something is amiss here. This issue also occurred in Battlefield 1 during intense battles, where FPS falls to 70–80 even though a 1080 Ti at 1080p should perform well. Could this be a problem? I’m using stock thermal paste; the CPU stays under 65°C with Coolermaster ML120 and never exceeds 70°C. The GPU runs smoothly, staying below 70°C. I’m monitoring temperatures and FPS in-game via MSI Afterburner, and it also works for AC Origins and Battlefield 1. Please help me resolve this.
Well, give it a fair game. AC:origins is packed with issues and struggles to run smoothly on any platform. Initially, fans believed it had a 30fps lock since few systems could handle it well. Now we understand it's just poorly optimized code. The BF1 drops are typical because intense moments during explosions often cause performance drops. Have you disabled V-sync? Edit: I might be mistaken about AC—it could have been unity, but I can't recall the exact setting.
All drivers are current with the GPU motherboard and similar settings. I never activate VSync, so it remains disabled. Since I'm using a non-GSYNC monitor, it's an LG 144Hz freeSync display. I've turned on fast sync via the NVIDIA control panel, and VSync is off in games. The freeSync from the monitor is also off. I tested Rise of Tomb Raider, which runs smoothly at 180–200+ FPS with ultra textures, staying between 100–120 FPS. Battlefield 3 and 4 both maintain a steady 144 FPS regardless of capped frame rates. Excluding Origin issues, it seems the problem might be specific to those games.
Review the game benchmarks on YouTube using the same setup as your own system. If the results differ significantly, it might indicate an issue with your PC. As far as I understand, performance problems could stem from your hardware rather than optimization.
AC origins doesnt run well anyways so thats a game issue. For battlefield 1, it is kind of expected to be dropping frames here and there since you are playing in a large map with a crap ton of other players doing a crap ton of things AND since there is environmental destruction the map is dynamically shifting which should take a decent amount of resources. So in conclusion I dont think anything is wrong with the hardware, its just the type of games you were playing.
This might seem odd, but is your display linked to the GPU rather than the motherboard? Also verify whether Triple Buffer is enabled. That resolved a comparable problem for my friend.
The LOL Monitor is linked to the GPU's triple buffer, which works with VSync for smooth video output. It’s better to leave it off unless you want improved synchronization.
What it does: It manages video sync between the monitor and GPU to ensure consistent frame timing.