Play GTA V on PC and check the official website for updates.
Play GTA V on PC and check the official website for updates.
The most recent title featuring GFWL was Dirt 3, and it was taken out of the game a while back.
I stopped focusing on getting games installed for them a while back... I still have Steam, uPlay & Origin, but now I’m using other programs to play games. It doesn’t really matter anymore. I miss when you just had to install the game and crack it so you didn’t have to rely on discs every time. That was more fun. So yeah... no worries here.
GFWL remains active, but new content isn't being added anymore. Most titles are now hosted on Steam.
GTA5 needs to be available on Steam, and Phantom Pain is definitely included as well. All the great features are there too.
Microsoft did not shut down its games platform. The company confirmed it still backs the Games for Windows Live service. In a press release, they noted that while the Xbox.com PC marketplace was discontinued due to Microsoft Points retirement, users can still access their saved purchases via the Games for Windows Live client. They emphasized ongoing support for PC gaming and anticipation of future updates.
It won't have GFWL. GTA IV came in a time where Steam wasn't very big and most games didn't have a service like that at all. Max Payne 3 as an example was on Steam and GTA V is already listed on Steam so no need to worry.
What was the situation around STEAM and gaming platforms in 2008? It wasn’t as prominent then. By late 2008, PC users were already at 13 million, while GFWL hadn’t launched until 2007. GTA IV’s release in 2008 benefited from a bigger STEAM user base compared to GFWL. In 2007, STEAM had 13 million users, and XBox Live, introduced five years prior, had only about 8 million. Even then, STEAM outnumbered XBox players. Over time, XBox grew, but STEAM eventually gained more than 20 million users. The connection between titles like Bioshock and GTA IV and GFWL was mainly due to Microsoft’s financial push, not a strong user base. MS aimed to enter the PC digital market, but claims about cross-platform support never materialized except for a few titles. STEAM’s rise was driven by its own growth, not just partnerships.