F5F Stay Refreshed Software PC Gaming Planet Coaster for around 3,000 attendees, compact venue, limited to 25 frames per second... what's the deal?

Planet Coaster for around 3,000 attendees, compact venue, limited to 25 frames per second... what's the deal?

Planet Coaster for around 3,000 attendees, compact venue, limited to 25 frames per second... what's the deal?

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chelseadevil
Junior Member
2
11-24-2017, 03:17 AM
#11
Around 7k
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chelseadevil
11-24-2017, 03:17 AM #11

Around 7k

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Miel1994
Member
104
11-24-2017, 03:45 AM
#12
Absolutely, you're the only one here who seems to handle large parks and high guest counts well. Could you check the game files together? I've tried reinstalling twice but nothing changed.
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Miel1994
11-24-2017, 03:45 AM #12

Absolutely, you're the only one here who seems to handle large parks and high guest counts well. Could you check the game files together? I've tried reinstalling twice but nothing changed.

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Pixuh
Junior Member
4
11-25-2017, 03:21 PM
#13
It was some time ago when the game was launched. To confirm your game files, simply right-click on the game in your Steam library—there should be an option listed. I haven’t checked this recently, and I’m unable to access my PC for verification. Apologies for any inconvenience.
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Pixuh
11-25-2017, 03:21 PM #13

It was some time ago when the game was launched. To confirm your game files, simply right-click on the game in your Steam library—there should be an option listed. I haven’t checked this recently, and I’m unable to access my PC for verification. Apologies for any inconvenience.

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DieCamperSau
Junior Member
1
11-25-2017, 03:34 PM
#14
You've already checked the files and they're valid. The frame rate remains around 24–28fps even with low graphics settings. Consider using an SSD instead of an HD drive for better performance.
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DieCamperSau
11-25-2017, 03:34 PM #14

You've already checked the files and they're valid. The frame rate remains around 24–28fps even with low graphics settings. Consider using an SSD instead of an HD drive for better performance.

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11_JOEL_11
Member
247
11-27-2017, 12:50 AM
#15
Back then I relied on a hard drive; after the internet stabilized, I’ll download the game and see what’s available. It might have been an update that made the game less optimized for bigger player groups.
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11_JOEL_11
11-27-2017, 12:50 AM #15

Back then I relied on a hard drive; after the internet stabilized, I’ll download the game and see what’s available. It might have been an update that made the game less optimized for bigger player groups.

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Benny_Boy679
Member
217
12-04-2017, 02:59 AM
#16
Great! I'll make sure to keep you informed. No rush at all—thank you! The game has been performing consistently since its release.
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Benny_Boy679
12-04-2017, 02:59 AM #16

Great! I'll make sure to keep you informed. No rush at all—thank you! The game has been performing consistently since its release.

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SivTheGreat
Member
209
12-04-2017, 08:58 AM
#17
This doesn't seem accurate, but it's important to assess the overall size of your park by looking at total objects rather than just players. The player simulation is the most demanding part from a CPU perspective, yet every object with player interaction or display requirements contributes to CPU load. Also, this game stands out among others for its genuine use of multithreading in the engine, which is impressive! (I remain unbiased.) Therefore, utilizing more cores improves performance, and I’d like to review per-core usage to confirm the PC gets prioritized for its CPU tasks.
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SivTheGreat
12-04-2017, 08:58 AM #17

This doesn't seem accurate, but it's important to assess the overall size of your park by looking at total objects rather than just players. The player simulation is the most demanding part from a CPU perspective, yet every object with player interaction or display requirements contributes to CPU load. Also, this game stands out among others for its genuine use of multithreading in the engine, which is impressive! (I remain unbiased.) Therefore, utilizing more cores improves performance, and I’d like to review per-core usage to confirm the PC gets prioritized for its CPU tasks.

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natterz75
Member
156
12-05-2017, 01:31 AM
#18
I know this is an old thread, but I did find something that might help as I tried it and it doubled my FPS in the game....try disabling Hyper-Threading on your CPU. I run a monster system (i9-9960X overclocked to 4 GHz, all cores, 128 GB RAM 3200 Mhz, 2 x RTX 2080Ti at stock speed) and I still only got about 22 FPS running at 3440x1440. Like you, changing the graphics settings to low did nothing. Adjusting the resolution did nothing. Still 22 FPS. Once I disabled Hyper-Threading, it bounced back up to 45-50 FPS. I believe my park has about 2.5K guests. I forgot to change the priority as moleCuleFFF suggested, so that may yield better results than what I am already seeing. Hopefully this helps if you are still interested in boosting the game's FPS a bit.
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natterz75
12-05-2017, 01:31 AM #18

I know this is an old thread, but I did find something that might help as I tried it and it doubled my FPS in the game....try disabling Hyper-Threading on your CPU. I run a monster system (i9-9960X overclocked to 4 GHz, all cores, 128 GB RAM 3200 Mhz, 2 x RTX 2080Ti at stock speed) and I still only got about 22 FPS running at 3440x1440. Like you, changing the graphics settings to low did nothing. Adjusting the resolution did nothing. Still 22 FPS. Once I disabled Hyper-Threading, it bounced back up to 45-50 FPS. I believe my park has about 2.5K guests. I forgot to change the priority as moleCuleFFF suggested, so that may yield better results than what I am already seeing. Hopefully this helps if you are still interested in boosting the game's FPS a bit.

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MrAgent
Member
50
12-12-2017, 03:29 AM
#19
Try disabling hyper-threading temporarily by adjusting your system settings or using a lightweight utility.
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MrAgent
12-12-2017, 03:29 AM #19

Try disabling hyper-threading temporarily by adjusting your system settings or using a lightweight utility.

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