Performance problems with dying light effects
Performance problems with dying light effects
Verify your GPU activity; the game prefers to utilize a single core, which may cause a slowdown. How's your CPU performance?
If memory is limited, reduce the display range. (For 8GB or more, cut it in half—this is the standard setting—or to nothing if you have 4GB. A maximum range needs at least 12-16GB.) For GPUs that aren’t top-tier like a 270x or 760, setting shadow maps to medium (still around 2048p, which is what most games label as "ultra") should suffice. If you’re using an AMD graphics card, think about reducing foliage detail since it relies on Nvidia PhysX. Medium works well because it matches the console configuration and consoles don’t use Nvidia GPUs. If you’re using an AMD CPU, lowering the view distance will also help (it reduces AI processing).
They should cease using this phrase. I reduced my view distance throughout and improved performance by 2 fps.
TotalBiscuit's value has increased significantly in FPS, and most people agree on that point.
I heard there were dual 980s, which suggests it might be an SLI or Crossfire setup.