F5F Stay Refreshed Software PC Gaming Performance metrics at maximum capacity.

Performance metrics at maximum capacity.

Performance metrics at maximum capacity.

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kanser_LOL_FAN
Junior Member
5
05-10-2023, 12:27 PM
#1
This situation highlights how performance limits work together. When both CPU and GPU hit their maximum usage, the system can't utilize more resources than what's available at that moment. Even if the GPU is near 100%, it might not be able to keep up with the workload because the CPU could be the limiting factor. This means the overall speed drops significantly, as neither component can fully compensate for the other.
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kanser_LOL_FAN
05-10-2023, 12:27 PM #1

This situation highlights how performance limits work together. When both CPU and GPU hit their maximum usage, the system can't utilize more resources than what's available at that moment. Even if the GPU is near 100%, it might not be able to keep up with the workload because the CPU could be the limiting factor. This means the overall speed drops significantly, as neither component can fully compensate for the other.

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HdoubleO
Member
186
05-10-2023, 01:18 PM
#2
Do the numbers displayed in tests match what you see on your system? If they do, then any slowdown is not a problem.
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HdoubleO
05-10-2023, 01:18 PM #2

Do the numbers displayed in tests match what you see on your system? If they do, then any slowdown is not a problem.

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Cokkie77
Senior Member
556
05-10-2023, 08:07 PM
#3
Performance is ideal when CPU and GPU usage hover near 100%. Any lag or dropped frames suggests insufficient hardware or the need to reduce settings.
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Cokkie77
05-10-2023, 08:07 PM #3

Performance is ideal when CPU and GPU usage hover near 100%. Any lag or dropped frames suggests insufficient hardware or the need to reduce settings.

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faiisalgamer
Junior Member
11
05-12-2023, 07:05 PM
#4
From what I've observed, 100% CPU utilization isn't ideal. The GPU is fine, but the CPU shouldn't be fully busy.
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faiisalgamer
05-12-2023, 07:05 PM #4

From what I've observed, 100% CPU utilization isn't ideal. The GPU is fine, but the CPU shouldn't be fully busy.

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zYoshi20
Member
63
05-15-2023, 11:24 PM
#5
You didn't grasp the details. A CPU running at 100% is acceptable if other parts of your computer are also near 100%. This indicates all components are operating at their maximum capacity. When every part reaches its limit, the system is well balanced. If your GPU hits 100% while your CPU stays at just 10%, it suggests you could use a more affordable CPU, indicating a suboptimal setup for that task. A bottleneck occurs when one component can't perform near its potential because another (like Y) restricts its speed.
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zYoshi20
05-15-2023, 11:24 PM #5

You didn't grasp the details. A CPU running at 100% is acceptable if other parts of your computer are also near 100%. This indicates all components are operating at their maximum capacity. When every part reaches its limit, the system is well balanced. If your GPU hits 100% while your CPU stays at just 10%, it suggests you could use a more affordable CPU, indicating a suboptimal setup for that task. A bottleneck occurs when one component can't perform near its potential because another (like Y) restricts its speed.

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Chiefly
Member
66
05-17-2023, 02:17 PM
#6
In games where I achieve perfect performance on both CPU and GPU, there are no bottlenecks. However, when the GPU performance drops below 80% while the CPU stays at 100%, it becomes a bottleneck. An example is Witcher 3 and Shadow Warrior 2. Witcher 3 sometimes causes frame drops to around 10 fps during intense moments, which triggers this issue. In that instant, CPU usage spikes to 100% and GPU drops to about 20%, then recovers. Would you consider this a sign of a bottleneck?
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Chiefly
05-17-2023, 02:17 PM #6

In games where I achieve perfect performance on both CPU and GPU, there are no bottlenecks. However, when the GPU performance drops below 80% while the CPU stays at 100%, it becomes a bottleneck. An example is Witcher 3 and Shadow Warrior 2. Witcher 3 sometimes causes frame drops to around 10 fps during intense moments, which triggers this issue. In that instant, CPU usage spikes to 100% and GPU drops to about 20%, then recovers. Would you consider this a sign of a bottleneck?

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Superlettuce19
Senior Member
370
05-17-2023, 06:27 PM
#7
Yes, but 80/100% is pretty close enough so I wouldn’t really think it’s a major problem. But you get the point, and some people do refer to it as a bottleneck. Yes and no. A 20/100% feels like a significant issue, though. These are just temporary slowdowns. They might come from poor coding or lack of optimization. I’m not an expert on this, but I’ve heard that Witcher 3 can behave that way. You’d need to check average playthroughs and see how others handle it with different systems.
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Superlettuce19
05-17-2023, 06:27 PM #7

Yes, but 80/100% is pretty close enough so I wouldn’t really think it’s a major problem. But you get the point, and some people do refer to it as a bottleneck. Yes and no. A 20/100% feels like a significant issue, though. These are just temporary slowdowns. They might come from poor coding or lack of optimization. I’m not an expert on this, but I’ve heard that Witcher 3 can behave that way. You’d need to check average playthroughs and see how others handle it with different systems.

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GaryDDM
Junior Member
45
05-18-2023, 12:57 PM
#8
That's a good point. I generally think it's better to have a CPU with some extra capacity when the GPU is limiting performance, since I favor GPU bottlenecks over CPU ones.
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GaryDDM
05-18-2023, 12:57 PM #8

That's a good point. I generally think it's better to have a CPU with some extra capacity when the GPU is limiting performance, since I favor GPU bottlenecks over CPU ones.

1
10riley17
Member
185
05-18-2023, 11:18 PM
#9
The Witcher 3 mainly reflects performance tweaks rather than major problems. Even the newest i5s can hit full speed and lose frames while exploring Novigrad. With a setup similar to yours, a 1080p display works well on an older i5 as long as you don’t push for ultra-high frame rates.
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10riley17
05-18-2023, 11:18 PM #9

The Witcher 3 mainly reflects performance tweaks rather than major problems. Even the newest i5s can hit full speed and lose frames while exploring Novigrad. With a setup similar to yours, a 1080p display works well on an older i5 as long as you don’t push for ultra-high frame rates.