Performance issue with Dark Souls at 30 frames per second.
Performance issue with Dark Souls at 30 frames per second.
This feels unusual. I wanted to dive back into Dark Souls, but I realized the game causes screen tearing even at 30 frames per second. I’m puzzled—how could that happen? Is it related to the emulator it’s running on? I checked online, but there are so many posts about people experiencing this issue. I used DXfix to improve resolution and graphics, yet I kept the frame rate at 30 because it felt smoother in terms of gameplay timing. Even without the fix, the game still tears at its standard 30 fps. It’s confusing.
Many people think screen tearing only occurs at specific frame rates. But it actually happens whenever the refresh rate doesn’t match perfectly, no matter what FPS you’re using. Even at your monitor’s native refresh speed, timing issues can cause tearing. Factors like frame timing and GPU synchronization play a big role. Some games run smoothly at lower FPS, but if your PC struggles to keep up, tearing will appear. Dark Souls 1 is well-optimized, yet it can still show tearing due to these inconsistencies. Remember, screen tearing happens when a frame is sent to the screen before it’s fully ready, causing a split display. Vsync helps prevent this by delaying frames until the screen is ready, but it can lead to stutter if the GPU can’t keep up. For a clearer picture, check out detailed guides with examples and visuals on Vsync and tearing. TL;DR – enable Vsync.
However, V-sync is ineffective and causes issues such as frame rate reductions and significant input lag. In contrast, there are real solutions for preventing screen tearing in DaS1 that don’t depend on V-sync. Just a simple online search should provide the answers.
Hey there, @ Majestic Use DSfix! Give it a shot with the settings: http://steamcommunity.com/sharedfiles/fi...=357056859. If your PC struggles to keep 60fps under heavy graphics load, Vsync might help. I've been using it for a while and haven't faced big stutter problems.
Other than these concerns, it remains consistent even in games surpassing 60 frames per second. "It doesn't occur with me!" isn't a suitable reply either.
Graphics cards don't work that way. Screen tearing happens when your card's buffer updates too quickly for the screen to keep up. Lowering FPS below the monitor's refresh rate may cause double scanning or a stutter, but not actual tearing. Tearing is actually an update of memory during a scan cycle. TL;DR I understand what tearing is, but it shouldn't occur under 60 FPS. Also, VSYNC was enabled, yet the problem persists.
I use Vsync consistently for a long time. My eyes are very sensitive to visual glitches, which causes screen tearing and makes my eyes hurt. It’s really annoying. But stuttering is okay as long as the CPU is strong and GPU usage stays around 70%. That gives me enough power to handle frames that need extra effort, reducing stutter. Some games just can’t be fixed well, but I understand why you’d prefer a smoother experience—100+ FPS feels much better than anything else. For games capped below 60 FPS, I adjust the settings and lower the cap. On DS1, I fixed many gameplay issues by changing the VSync setting to NCP if it’s available. If you’re using an AMD or Intel profile, try that too.