people require 300 fps in CS:GO to ensure smooth gameplay and clear visuals, especially during fast-paced action.
people require 300 fps in CS:GO to ensure smooth gameplay and clear visuals, especially during fast-paced action.
In most games the maximum is around 90 at 60Hz, but CSGO behaves differently. It actually performs better when you set a higher cap. I don’t know why. People say targeting should stay above double your refresh rate, so with a 144Hz display you’d need over 300 FPS (around 288). It’s strange. I also play with gsync, so I don’t worry about capping. It’s good advice to limit GPU usage for other reasons too. I used to cap games when high FPS caused coil whine on my cards.
I always avoided vsync on fps games but I have gsync now and it really makes me not have to bother with it all. Hell I even play some shooters without getting the settings so it doesn't dip. If it bounces around between around 110-144 I don't care, as long as it's a smooth dip no stutters. Wish NVIDIA would support the VESA adaptive sync standard or something too so I could get one screen that with this wonderful new tech without locking me to team red or green. I've been holding out on screen upgrades because of this.
This guidance is quite poor. Applying a frame limiter at 60 FPS on a 60Hz screen leads to the most severe tearing possible. You’ll see a large tear repeatedly in the same location. Tearing happens when your GPU sends frames out of sync with your display, especially noticeable when your frame rate matches a harmonic of the refresh rate.
Fair play means 60fps is sufficient for most players, but pros seek every possible edge. Even if 300fps sounds overstated, they’ll choose it for a minor benefit. It’s similar to cyclists who trim their hair to improve aerodynamics. I think this mindset is spreading among others.
I don't know, but surely if it does give some unknown advantage then you want it? High fps is also a side affect of people playing at lower resolutions (4:3 stretched at 720p or lower) is very common, with peoples arguments being that there is more to shoot. That doesn't need to be proven, there is more physically to shoot. The other thing is that CS:GO is no AAA game, so is easy to run thus making a higher fps. Also here's a video by 3kilksphillip that shows that a higher FPS is better. TL;DR more frames means the computer can update to the latest frame faster, even if the monitors refresh rate it lower. That was a bad explanation, just watch the video.
I've watched that video. I didn't like it because it's only theory. It doesn't come with a test to see if input lag or frame-to-display response is actually shorter. At best it's an educated guess at why more fps would be better.