F5F Stay Refreshed Software PC Gaming PC version of Last of Us for PC.

PC version of Last of Us for PC.

PC version of Last of Us for PC.

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167
04-23-2023, 07:20 AM
#21
It seems the performance isn't fully optimized yet. While shaders are still being compiled, it manages around 41-50 frames per second during the intro scene inside the car. As you move through the house, it reaches about 60 fps. The variation might be due to shader quality or scaling adjustments (game rendered at 1280x800 while viewed at 1920x1200). There are some interesting visual effects like hair details and skin gradients, but overall it looks playable.
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darkmatter5927
04-23-2023, 07:20 AM #21

It seems the performance isn't fully optimized yet. While shaders are still being compiled, it manages around 41-50 frames per second during the intro scene inside the car. As you move through the house, it reaches about 60 fps. The variation might be due to shader quality or scaling adjustments (game rendered at 1280x800 while viewed at 1920x1200). There are some interesting visual effects like hair details and skin gradients, but overall it looks playable.

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Emma31178
Member
193
04-23-2023, 08:38 AM
#22
It's really strange the RAM consumption is so high. I can't even start the game; it keeps loading shaders and then crashes. I have a mid-range system—Ryzen 5 5600X with 16GB RAM and an RX 6700 X. It’s frustrating.
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Emma31178
04-23-2023, 08:38 AM #22

It's really strange the RAM consumption is so high. I can't even start the game; it keeps loading shaders and then crashes. I have a mid-range system—Ryzen 5 5600X with 16GB RAM and an RX 6700 X. It’s frustrating.

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Twanneman81
Member
92
04-23-2023, 02:27 PM
#23
I must review the memory consumption, I didn’t just check VRAM. It looked like it was using 10GB during high settings at 4K on a 4090, which is quite surprising since it shouldn’t be decreasing when you lower the settings.
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Twanneman81
04-23-2023, 02:27 PM #23

I must review the memory consumption, I didn’t just check VRAM. It looked like it was using 10GB during high settings at 4K on a 4090, which is quite surprising since it shouldn’t be decreasing when you lower the settings.

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OmegaKiri
Member
197
04-23-2023, 04:19 PM
#24
That may be related to a buggy Oodle decompression library, there's a thread on the steam forums which links to a different version of the DLL which seems to not leak so much memory Mine crashed every couple minutes, after renaming the original file and copying the dll into the folder it didn't crash for around 10 minutes so it's an improvement. It's possible they changed this dll file with the latest patch, I didn't apply the patch yet See the steam community page here : https://steamcommunity.com/app/1888930/d...645/?ctp=3
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OmegaKiri
04-23-2023, 04:19 PM #24

That may be related to a buggy Oodle decompression library, there's a thread on the steam forums which links to a different version of the DLL which seems to not leak so much memory Mine crashed every couple minutes, after renaming the original file and copying the dll into the folder it didn't crash for around 10 minutes so it's an improvement. It's possible they changed this dll file with the latest patch, I didn't apply the patch yet See the steam community page here : https://steamcommunity.com/app/1888930/d...645/?ctp=3

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MegakillerLP
Junior Member
22
04-30-2023, 10:32 PM
#25
I've experienced over 27 GB of memory consumption at 4K resolution, which is quite extreme. This is really surprising, but it shows how much work we need to do to improve the game. The community must address this issue with the developers.
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MegakillerLP
04-30-2023, 10:32 PM #25

I've experienced over 27 GB of memory consumption at 4K resolution, which is quite extreme. This is really surprising, but it shows how much work we need to do to improve the game. The community must address this issue with the developers.

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