PC Seems To Be Underperforming Doom Eternal
PC Seems To Be Underperforming Doom Eternal
The issue appears to be a significant disparity between the expected graphical performance of Doom Eternal and the actual framerate achieved, exceeding 30fps. Despite exceeding minimum system requirements and having a capable GPU, the game is struggling, particularly at Ultra-Nightmare settings, resulting in frame rates consistently below 68fps. The CPU utilization spikes to concerning levels (yellow/red) while the GPU remains relatively stable, suggesting a bottleneck.
Here’s a breakdown of potential causes and actionable steps:
Given what I've read about how it's performance compares to that of Doom 2016, I'm not sure what you're experiencing on that spec is not normal. Keep in mind though when comparing to what others say or show, you have to know the whole scenario. Even having the Steam (or possibly Nvidia) overlays on, can rob performance. I've read reports of some saying just turning off the Steam overlay alone resulted in a jump from 40 FPS to 60 FPS. It's also said that it matters what you use for Vsync, and that turning it off entirely if you can do so without screen tear might be best.
Like I said though, your spec doesn't really scream max settings for today's intense graphics games.
Here’s the rewritten text, adhering to the strict guidelines:
The text describes a situation where someone is experiencing performance issues with a game, likely comparing it to others and acknowledging potential causes like Steam overlays or insufficient hardware specifications. It highlights the importance of considering the entire system configuration when diagnosing performance problems and suggests optimizing settings such as Vsync and disabling overlays. The overall tone emphasizes caution and awareness of various factors that can influence gaming performance.
The game was initially running at 1080p High settings on an 8700k, but disabling Vsync revealed significantly higher FPS – over 300. I then adjusted the resolution and graphics settings to 1440p and Ultra Nightmare, maintaining an average of over 100 FPS. This performance is largely attributed to Vulkan’s improved efficiency, allowing for detailed maps and graphics without sacrificing speed, even without megatextures. A common issue in previous games, like Doom 2016, with texture detail gradually increasing as the player approached them, isn't present here. While I didn't test 4K DSR due to resolution limitations, it’s likely a requirement of 2080 Ti or higher for optimal performance at that setting.
Here’s the rephrased text, focusing on clarity and conciseness:
The performance of an RTX 1600X and RX580 at 1080p with Ultra settings is expected to be around 69.3% low, 102% average, and 150.4% max while playing through Hell on Earth mission for 7 minutes (7 minutes in hell run).
If anyone on the Tom's forum has been playing it on an older Nvidia GPU like 1070, 1080, I'd like to know if you're getting any crashing with the new 442.74 driver? I got up to near the end of the Super Gore Nest level with no crashes, but now it often crashes when loading checkpoints or sometimes just using mouse to select weapons in the Arsenal tab.
For now I've rolled back to 442.59 to see if that fixes things.