F5F Stay Refreshed Software PC Gaming PC connections, latest version; fading illumination.

PC connections, latest version; fading illumination.

PC connections, latest version; fading illumination.

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coolman348
Member
199
05-17-2019, 01:21 AM
#1
People keep purchasing these low-quality console ports because it seems like a way to support developers who aren’t putting in enough effort. We should stop enabling this trend and the poor quality of PC ports. It’s frustrating to see developers struggle while players keep spending money on subpar releases.
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coolman348
05-17-2019, 01:21 AM #1

People keep purchasing these low-quality console ports because it seems like a way to support developers who aren’t putting in enough effort. We should stop enabling this trend and the poor quality of PC ports. It’s frustrating to see developers struggle while players keep spending money on subpar releases.

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noahrogalla
Junior Member
12
05-17-2019, 01:21 AM
#2
VRAM capacity is outdated for 1080p ultra resolution. The issue becomes clear when you see the 3.5GB requirement in Dying Light at maximum settings. It's not due to poor optimization or design flaws. Simply lowering textures to medium—still high in older terms—is sufficient for smooth performance on 670, 760, 770, or 960 models. CPU usage remains significantly affected, but this can be resolved. Use Task Manager to disable core 0 affinity while playing, then reactivate it after a short pause. This achieves optimal thread management.
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noahrogalla
05-17-2019, 01:21 AM #2

VRAM capacity is outdated for 1080p ultra resolution. The issue becomes clear when you see the 3.5GB requirement in Dying Light at maximum settings. It's not due to poor optimization or design flaws. Simply lowering textures to medium—still high in older terms—is sufficient for smooth performance on 670, 760, 770, or 960 models. CPU usage remains significantly affected, but this can be resolved. Use Task Manager to disable core 0 affinity while playing, then reactivate it after a short pause. This achieves optimal thread management.

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swordnation
Junior Member
9
05-17-2019, 01:21 AM
#3
It looks like these games lack multi-core support. The best single-core processors are leading, and i3/i5 show similar performance. It’s straightforward—just avoid purchasing them.
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swordnation
05-17-2019, 01:21 AM #3

It looks like these games lack multi-core support. The best single-core processors are leading, and i3/i5 show similar performance. It’s straightforward—just avoid purchasing them.

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iProps
Junior Member
29
05-17-2019, 01:21 AM
#4
Additionally, I shared performance benchmarks for the CPU. This means the game won't exceed 60 frames per second on any AMD processor when running those titles. No matter the graphics card.
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iProps
05-17-2019, 01:21 AM #4

Additionally, I shared performance benchmarks for the CPU. This means the game won't exceed 60 frames per second on any AMD processor when running those titles. No matter the graphics card.

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GeorgePlaysFTW
Senior Member
261
05-17-2019, 01:21 AM
#5
What an irrelevant post. Also, read the edit.
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GeorgePlaysFTW
05-17-2019, 01:21 AM #5

What an irrelevant post. Also, read the edit.

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CaptainFrix
Member
213
05-17-2019, 01:21 AM
#6
^^
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CaptainFrix
05-17-2019, 01:21 AM #6

^^

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smileymensje
Junior Member
15
05-17-2019, 01:21 AM
#7
View distance impacts frame rate but doesn’t seem to make a big difference. SLI offers little benefit, possibly just dividing the workload instead of enhancing performance. Core 1 is fully utilized while others contribute minimally. I’ll keep an eye on their updates. All this information comes from the TBs port report.
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smileymensje
05-17-2019, 01:21 AM #7

View distance impacts frame rate but doesn’t seem to make a big difference. SLI offers little benefit, possibly just dividing the workload instead of enhancing performance. Core 1 is fully utilized while others contribute minimally. I’ll keep an eye on their updates. All this information comes from the TBs port report.

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Wastingman
Member
164
05-17-2019, 01:21 AM
#8
You can't just enable affinity to multithread a game. The only approach is to run everything on a single core, which reduces performance on multiple cores without actually speeding things up.
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Wastingman
05-17-2019, 01:21 AM #8

You can't just enable affinity to multithread a game. The only approach is to run everything on a single core, which reduces performance on multiple cores without actually speeding things up.

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PaigePlays
Member
173
05-17-2019, 01:21 AM
#9
Well, it seems we need to wait for an update or fix. Also, keep in mind Assassins Creed: Black Flag—it had the same problem, only using two cores. It was quite problematic. I recall it struggled on high settings, dropping to 35fps, and on medium it still managed around 35fps on my older GPU.
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PaigePlays
05-17-2019, 01:21 AM #9

Well, it seems we need to wait for an update or fix. Also, keep in mind Assassins Creed: Black Flag—it had the same problem, only using two cores. It was quite problematic. I recall it struggled on high settings, dropping to 35fps, and on medium it still managed around 35fps on my older GPU.

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ZM0NEYO43V3R
Member
145
05-17-2019, 01:21 AM
#10
If your main core was struggling, then yes, distributing the workload among cores actually improves performance. In my own setup, I moved from a single core handling max load (3570K at 4.8Ghz) to achieving 42% efficiency across all four cores. Once the stuttering stopped, I’m convinced it made a difference.
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ZM0NEYO43V3R
05-17-2019, 01:21 AM #10

If your main core was struggling, then yes, distributing the workload among cores actually improves performance. In my own setup, I moved from a single core handling max load (3570K at 4.8Ghz) to achieving 42% efficiency across all four cores. Once the stuttering stopped, I’m convinced it made a difference.

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