F5F Stay Refreshed Software PC Gaming PC audio stops working and becomes choppy when the frame rate exceeds 60 FPS.

PC audio stops working and becomes choppy when the frame rate exceeds 60 FPS.

PC audio stops working and becomes choppy when the frame rate exceeds 60 FPS.

Y
yTatsumi
Member
151
11-26-2021, 06:02 PM
#1
Recently, while using the new Spider-Man PC port, the game stopped playing audio at high frame rates or above 60 FPS. Once I switched back to a browser, the audio returned normally. This issue started in the DLC and has occurred unexpectedly now. Others have reported similar problems? I'm on Windows 11, which is different from my previous experience with Windows 10.
Y
yTatsumi
11-26-2021, 06:02 PM #1

Recently, while using the new Spider-Man PC port, the game stopped playing audio at high frame rates or above 60 FPS. Once I switched back to a browser, the audio returned normally. This issue started in the DLC and has occurred unexpectedly now. Others have reported similar problems? I'm on Windows 11, which is different from my previous experience with Windows 10.

Z
Zynchin
Member
50
11-30-2021, 03:04 PM
#2
I identified the root cause. I'm using a WaveLink XLR and some VSTs with my microphone. The NVidia Broadcast VST leads to excessive GPU consumption. Turning off the VST and activating the Nvidia Broadcast app resolves the problem.
Z
Zynchin
11-30-2021, 03:04 PM #2

I identified the root cause. I'm using a WaveLink XLR and some VSTs with my microphone. The NVidia Broadcast VST leads to excessive GPU consumption. Turning off the VST and activating the Nvidia Broadcast app resolves the problem.

M
MTkvc
Junior Member
14
11-30-2021, 07:27 PM
#3
I identified the root cause. I'm using a WaveLink XLR and some VSTs with my microphone. The NVidia Broadcast VST leads to excessive GPU consumption. Turning off the VST and activating the Nvidia Broadcast app resolves the problem.
M
MTkvc
11-30-2021, 07:27 PM #3

I identified the root cause. I'm using a WaveLink XLR and some VSTs with my microphone. The NVidia Broadcast VST leads to excessive GPU consumption. Turning off the VST and activating the Nvidia Broadcast app resolves the problem.