F5F Stay Refreshed Software PC Gaming PC 60 FPS vs Ps4 Pro

PC 60 FPS vs Ps4 Pro

PC 60 FPS vs Ps4 Pro

Pages (2): Previous 1 2
T
TempLate_YT
Senior Member
424
03-03-2016, 09:29 AM
#11
Technically speaking, 30 FPS might not seem like 30 FPS because of how the frames are spaced. Console developers aim for consistent frame times, but PC games often aren't built that way since consistency can vary based on the situation.
T
TempLate_YT
03-03-2016, 09:29 AM #11

Technically speaking, 30 FPS might not seem like 30 FPS because of how the frames are spaced. Console developers aim for consistent frame times, but PC games often aren't built that way since consistency can vary based on the situation.

M
MichaelFW
Member
171
03-03-2016, 09:40 AM
#12
Assuming both use the same monitor resolution:
Moving from 30 FPS Console to 30 FPS PC = Big NO!
Moving from 30 FPS Console to 60 FPS PC = So-so, it's just a side move.
Moving from 30 FPS Console to >120 FPS PC = Absolutely worth it.
For also moving to higher monitor resolution, it's a different story..
M
MichaelFW
03-03-2016, 09:40 AM #12

Assuming both use the same monitor resolution:
Moving from 30 FPS Console to 30 FPS PC = Big NO!
Moving from 30 FPS Console to 60 FPS PC = So-so, it's just a side move.
Moving from 30 FPS Console to >120 FPS PC = Absolutely worth it.
For also moving to higher monitor resolution, it's a different story..

J
jerrydog01
Senior Member
703
03-03-2016, 02:54 PM
#13
On pc you should aim for vrr-range fps. I believe it generally begins around 35-40Hz. It will improve significantly with vsync, which introduces a slight delay of 1-2 frames due to the buffer, and at low 30fps this results in 33ms or 66ms.
J
jerrydog01
03-03-2016, 02:54 PM #13

On pc you should aim for vrr-range fps. I believe it generally begins around 35-40Hz. It will improve significantly with vsync, which introduces a slight delay of 1-2 frames due to the buffer, and at low 30fps this results in 33ms or 66ms.

Pages (2): Previous 1 2