PC 60 FPS vs Ps4 Pro
PC 60 FPS vs Ps4 Pro
Are there any distinctions between the FPS of PS4 Pro (around 30) and PC (also 30) at 4K resolution? Some people are suggesting that a 30 FPS on a console isn't quite the same as 30 FPS on a PC.
Well to begin with, 4K on console is often upscaled from a different resolution than 4K. This doesn't apply to every title on Offcourse. It simply means some games aren't displayed in full 4K. The same can be achieved on PC if you wish.
Secondly, other consoles operate at reduced settings to maintain performance.
If both devices are limited to a maximum of 30 frames per second and a minimum of that, the experience remains consistent.
It's a bit complicated with the PS4.
From a Reddit discussion it seems the PS4 Pro handles 1440p and upscales it to 4K.
This means it's essentially scaling 1440p using the PS4 Pro's admittedly decent upscaler. In contrast, the Xbox One X usually renders at native 4K, or the PC you mentioned would likely run at full native resolution, making the PS4 a bit less sharp.
On the PC side, you can adjust settings to suit your taste. For instance, when aiming for 4K, I lower all the effects like anti-aliasing, motion blur, special effects, particle systems, and model details so I can increase lighting, shadows, and textures for better results.
Two of your friends use Playstations, including one with a Pro model, and they notice significant FPS reductions in various games. Console performance isn't as smooth as Sony might suggest.
No. But there is a massive difference in what you are actually looking at on screen. Console decreases the quality in certain things to achieve 30 fps while a PC can achieve much higher fps without decreasing anything in the quality of certain things.
The real question is, why do you ask this question? PC is hopefully what you'd rather be gaming on.
Coming from someone who actually handles that kind of issue, the outcome largely depends on the game.
If a game features a solid vertical sync setup on both consoles and PC, the experience should be quite consistent. I’ll use Driver: San Francisco as an example: it has a great v-sync feature on the Xbox 360, rarely drops below 60fps, and the same holds true for the PC version, even with a capture card on Component video.
That said, I’d prefer playing the Xbox 360 version, but that’s a separate conversation altogether.
If a game lacks a strong v-sync implementation (Valve titles, in particular), it tends to feel much worse on console, especially if it’s limited to 30fps.
This is completely unrelated to what you're discussing.
The system you're playing on is separate from the display, which means the problem lies with the screen, not the console.
It varies depending on the game and other factors.
In general, frame rate stays consistent across platforms.
PC settings are typically in a medium-high range, while consoles often have higher values, including ULTRA.
Input lag and similar aspects shouldn't differ significantly if you're using the same screen for both.