Patterned grid structures appearing at lower native pixel densities
Patterned grid structures appearing at lower native pixel densities
With my old GPU (GTX 970) I’m having to lower the resolution more often in recent titles. The render sliders help a lot, I can set it to around 85% and add a sharpening filter for smooth 60fps. The issue is, most games show strange grid lines—like the image splits into tiny squares. It looks like the GPU is misbehaving with scaling, causing pixel distortion that forms these tiles. The pattern is especially noticeable on plants, making games like Monster Hunter World really tough. Is there a solution to fix this?
What level of detail are you using? It seems the image doesn't clearly show what I'm seeing. The upscaling is making it harder to judge. The quality of the artifacts will depend on how closely you match the target resolution and how compatible the render quality is. I'd experiment with various settings to reduce the issues.
I view at 1080p and notice the square pattern isn't visible in the first image. It bothers me a lot. I accept the upscaling effect, sharpening helps somewhat, but the squares remain noticeable. Changing the render resolution only alters their size without removing them.
After further research, I found out this might be some kind of moiré effect caused by the pixel pattern when the lower res frames get resized to 1080p. If this is the case, there are two solutions: 1) Apply a strong blur effect (FXAA helps) 2) Change the upscaling method (which can't be done since video drivers apply bilinear filtering by default and there's no way to change that) So I'm stuck with either a blurry image or a sharp image with artifacts.