Optimize settings and update the game to boost FPS in ARMA 3.
Optimize settings and update the game to boost FPS in ARMA 3.
Consensus reached, though GPU inactivity can be compensated by increasing its workload, thereby eliminating the CPU bottleneck—since the CPU mainly handles rendering rather than the GPU. The 8350 isn't ideal for ARMA, but the advice remains valid: running games at low settings on high-end systems can sometimes be more demanding.
The GPU continues to process the game regardless of settings. When the graphics load is lighter, the CPU isn't handling extra work, so it becomes more noticeable as the main constraint for frame rate. With lighter loads, the GPU takes over as the limiting factor and CPU speed becomes more evident. The CPU remains consistent in its workload, usually reaching the same frame rate cap no matter the card's demands. I expect raising graphical quality will lead to one of two outcomes: improved visuals without a noticeable drop in frames, or a slight slowdown if the GTX 970 starts struggling under higher detail. There seems to be no way to boost performance without a more powerful CPU if the issue is truly a CPU bottleneck.
In arma 3 effects shift from the GPU to the CPU, and because it runs on a single thread, low settings hurt performance. Begin with the maximum setting and adjust gradually. Unfortunately, even for AMD players, high FPS isn't achievable through tweaks. The best option remains a top-tier Intel CPU for smooth gameplay.
View Distance can significantly slow down FPS in Arma. Consider lowering it to achieve better performance. Values exceeding 5km are usually unnecessary since objects disappear beyond that range anyway. Aim for 2-3k units if playing in towns or forests for missions. Multiplayer settings don’t always match your video settings; they’re often fixed by the mission designer or change based on in-game cues. This can be confusing since each mission creator handles it differently. Options range from a keyboard shortcut to needing proximity to specific items like flags or ammo boxes, which can be adjusted via the action menu. Most well-designed missions provide guidance on adjusting view distance in the map information screen. These are the typical methods seen across Arma 1, 2, and 3. Updated February 5, 2016 by trufret Multiplayer View Distance