F5F Stay Refreshed Software PC Gaming Optimize memory use by adjusting settings and managing applications in Windows 11.

Optimize memory use by adjusting settings and managing applications in Windows 11.

Optimize memory use by adjusting settings and managing applications in Windows 11.

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Cra123
Senior Member
251
08-31-2021, 12:28 AM
#1
I tried everything possible with the settings and even after restarting Windows and closing programs, my VR experience still struggled. The graphics card was handling a lot of work, but the video memory usage remained high—around 5.6 to 6GB, even at lower resolutions. I checked the task manager and realized that despite scaling and performance enhancements, the RAM demand was still significant. I’m looking for tips on lowering video memory usage both in the game and in Windows settings.
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Cra123
08-31-2021, 12:28 AM #1

I tried everything possible with the settings and even after restarting Windows and closing programs, my VR experience still struggled. The graphics card was handling a lot of work, but the video memory usage remained high—around 5.6 to 6GB, even at lower resolutions. I checked the task manager and realized that despite scaling and performance enhancements, the RAM demand was still significant. I’m looking for tips on lowering video memory usage both in the game and in Windows settings.

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SunshineVal
Junior Member
30
09-14-2021, 12:12 PM
#2
Please specify the GPU model you're referring to. Your message mentions a 3060 with 12GB and a 1060 with 3GB, but there seems to be some confusion.
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SunshineVal
09-14-2021, 12:12 PM #2

Please specify the GPU model you're referring to. Your message mentions a 3060 with 12GB and a 1060 with 3GB, but there seems to be some confusion.

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Nunooh
Member
181
10-02-2021, 10:19 PM
#3
There is something present, I own it and I also mentioned how much power it consumes. It's a 3060 130-watt model (which corresponds to the 5800h). The limitation isn't from the processor speed but rather from the VRAM capacity within the laptop.
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Nunooh
10-02-2021, 10:19 PM #3

There is something present, I own it and I also mentioned how much power it consumes. It's a 3060 130-watt model (which corresponds to the 5800h). The limitation isn't from the processor speed but rather from the VRAM capacity within the laptop.

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JuliBr0
Senior Member
495
10-03-2021, 01:39 PM
#4
Sure, I understand. Focusing on simpler visuals would be ideal.
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JuliBr0
10-03-2021, 01:39 PM #4

Sure, I understand. Focusing on simpler visuals would be ideal.

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natedog5476
Junior Member
32
10-03-2021, 08:58 PM
#5
They’re already running on minimal resources, with most settings turned off, and the display stays at half quality even without any workload. The system uses around 5GB of memory while the operating system manages just 1GB, which is why it feels so efficient despite heavy game usage.
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natedog5476
10-03-2021, 08:58 PM #5

They’re already running on minimal resources, with most settings turned off, and the display stays at half quality even without any workload. The system uses around 5GB of memory while the operating system manages just 1GB, which is why it feels so efficient despite heavy game usage.

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alexandre6768
Member
219
10-19-2021, 08:10 AM
#6
It seems there might be some confusion about crypto and computer hardware. Cryptocurrency typically doesn't use VRAM in the same way as general-purpose computing, and antivirus tools like Malwarebytes can help scan your PC for threats.
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alexandre6768
10-19-2021, 08:10 AM #6

It seems there might be some confusion about crypto and computer hardware. Cryptocurrency typically doesn't use VRAM in the same way as general-purpose computing, and antivirus tools like Malwarebytes can help scan your PC for threats.

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_digiboy
Member
196
10-19-2021, 03:17 PM
#7
You're observing 2GB of memory usage on your desktop, which is typical.
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_digiboy
10-19-2021, 03:17 PM #7

You're observing 2GB of memory usage on your desktop, which is typical.

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djfizz39
Junior Member
15
10-19-2021, 04:24 PM
#8
Screen resolution plays only a minor role in VRAM consumption. A setup of 1400x1400 pixels across two screens, with five buffers and four bytes per pixel comes to about 75 MB. The majority of this space will be occupied by textures rather than raw data. Running a game that fully utilizes your VRAM is expected and typical. When the game is in focus, it gets dedicated access, making it wise to allocate all available memory. This approach usually boosts performance. Since you're using a laptop, chances are the issue lies elsewhere—such as cooling or power limitations.
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djfizz39
10-19-2021, 04:24 PM #8

Screen resolution plays only a minor role in VRAM consumption. A setup of 1400x1400 pixels across two screens, with five buffers and four bytes per pixel comes to about 75 MB. The majority of this space will be occupied by textures rather than raw data. Running a game that fully utilizes your VRAM is expected and typical. When the game is in focus, it gets dedicated access, making it wise to allocate all available memory. This approach usually boosts performance. Since you're using a laptop, chances are the issue lies elsewhere—such as cooling or power limitations.

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damore1405
Member
176
10-26-2021, 05:35 AM
#9
Adjusting rendering quality doesn't always solve the issue if the game lacks lower-res assets. Even with reduced settings, high VRAM usage can persist. The promised memory limits often don't match real performance needs. If you run low on VRAM, it usually shows as stutters or significant frame drops.
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damore1405
10-26-2021, 05:35 AM #9

Adjusting rendering quality doesn't always solve the issue if the game lacks lower-res assets. Even with reduced settings, high VRAM usage can persist. The promised memory limits often don't match real performance needs. If you run low on VRAM, it usually shows as stutters or significant frame drops.

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Flashice
Member
172
10-26-2021, 06:47 AM
#10
However, many games already employ similar techniques, creating immersive 3D environments, while Linux and macOS don't typically offer this feature.
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Flashice
10-26-2021, 06:47 AM #10

However, many games already employ similar techniques, creating immersive 3D environments, while Linux and macOS don't typically offer this feature.

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