Optimization issues in Skyrim Remastered and related talks
Optimization issues in Skyrim Remastered and related talks
So here's what I take of it. This is as the average consumer with a general knowledge of most things pc related. I also have trouble wording things as english is not my first language so please bare with me thanks a bunch! Bethesda's 2011 release of Skyrim had it's issue's especially on the PC side of things apparently. The modding community known as http://www.nexusmods.com/ came to save the day with a plethora of mods, fixes, texture remaps, meshes and everything of that sort. This in terms would improve the game quality and add things Bethesda should have added to the game. With that in mind I wanted to bring up the topic of hardware compatibility and performance standards and some of my concerns and questions with the new release of Skyrim Remastered. I've been modding 2011 skyrim for a short period of time but have gone through the ropes of adding anything I could find on the Nexus from textures, meshes, models, lights, animations to even diving through the .ini files to fix issues within the game. I did some research and noticed there is a maximum amount of memory that can be used up to mod the game. The limit is 3.1GB of RAM http://bit.ly/2dnO8DO . With that being said I noticed that that skyrim was designed based around the creation engine. One of my questions would be what exactly is limiting the performance of the game that gives it a limit and such. Obviously it's an older game with an older engine and newer tech would over-perform but there's still so many issues especially when the game is modded. I have been told the game had been "dumbed down" for the consoles to be able to play the game at steady 30fps and the game wasn't designed to go above that without there being issues with the game. That could be wrong but that's what I've been told. I'm not entirely sure how the creation engine stacks up today or how the game itself would run on newer hardware (specifically my new specs - I7 4770@ 3.4 Ghz, 32gb ddr3 1600mhz, Rx 480 8gb xfx black edition). I get massive performance drops from time to time with only about 30 mods installed which doesn't pertain to much other than a few light mods and 2k/4k textures. I also decided to try a higher spec card with the same mod load (gtx 980ti 6gb msi variant) I would still have occasional stutters quite often with sharp turns in game and such even when the fps counter still says 60. I'm thinking it's the age of the game and when it was made that is the limiting factor and there's only so much modders can do to the game. I've been babbling a lot so I'll get straight to the point. Do you guys think the new skyrim will be better optimized (on a newer engine) and will be able to run better with mods and without all the frame issue the game is plagued with.This could be an isolated incident but I've had others with much higher specs report the same thing. I tried to do some research and mean no harm I'm just trying to wrap my head around what Bethesda might do with the new remastered and if there is any point of getting it? Other than the fact that consoles obviously need it. Thanks for reading and let me know if there is something I need to know I love to learn!
If it's a new engine, it should be well-optimized. With only an RX480, I can push the 390X to its limits using just a couple of strong graphical mods. You mentioned 2K and 4K textures, which is definitely a challenging task, especially on an older system. A helpful suggestion would be to split your message into shorter paragraphs—it makes reading much more enjoyable.
GTX 970 is the ideal 1080p graphics card. Without grass mods, EFX and Realvision ENB I find it hard to maintain a consistent 60fps in Skyrim outside. Also, I can't play Skyrim without ENB because I keep getting frequent CTD and save issues that don’t load.
Mostly it's about applying the new updates and tweaks they made for Fallout 4, plus some Skyrim-focused changes to textures and lighting. The core engine stays the same since Morrowind, though it's been updated multiple times. Many of the game’s original constraints come from the engine itself—being a 32-bit system (which ties into the 3.1GB issue)—so whether it becomes 64-bit might not fully solve those problems. I haven’t played Fallout 4 yet, so I can’t confirm if they fixed it there. At most, it should run similarly to a modded version.
Skyrim ran only on about three gigabytes of memory because Bethesda released it as a 32-bit executable. Such programs are restricted to four gigabytes of RAM. Skyrim Remastered will use a 64-bit version, allowing access to much more memory—up to sixteen exabytes—so it can support numerous mods without issues.