Only games without caps can run on half the computing power of a machine.
Only games without caps can run on half the computing power of a machine.
You're noticing something interesting about your system. High settings and high frame rates don't always translate to maximum performance because of various factors like game optimization, hardware limitations, and resource management. It's possible that your graphics card isn't fully utilizing its potential even at higher settings.
If the system doesn’t use all cores, it might still face a CPU bottleneck even if utilization stays below 100%. In some games, high core usage isn’t enough to unlock full GPU performance, such as when a 9600k runs on three to four cores while a 1080 struggles to load.
It seems the issue remains tied to the CPU even though all six cores are active. I hadn't considered overclocking initially, thinking the current generation chips would suffice at standard speeds. Now that it's still limited by the processor temperature, it might be worth exploring a boost.
Task manager displays 4.3 GHz in the menu at around 70% load. The 1080 remains near 15% utilization.
You're certain it's running on the GPU? That's impressive desktop performance. In the menus, how does it feel? Gameplay experience?
It usually drops to 25-50% once it's in the game, and the CPU performance is near its limit. Sometimes frames look better, like older generations, but often you hit around 40% max.
When the CPU reaches its maximum capacity, the system is constrained by the CPU rather than the GPU. This means the GPU has more potential but the CPU can't keep up. Pushing the CPU beyond limits might require overclocking. Raising the resolution becomes more challenging for the GPU, which could then restrict performance. I wouldn't anticipate additional frames, only increased GPU usage.