F5F Stay Refreshed Software PC Gaming Online Shop for New Video Games – Exclusive Indie Titles (Subscription Required).

Online Shop for New Video Games – Exclusive Indie Titles (Subscription Required).

Online Shop for New Video Games – Exclusive Indie Titles (Subscription Required).

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MavrosGR
Senior Member
579
02-07-2025, 12:53 AM
#1
Hey everyone, I just learned about a new online video game store focused solely on indie titles. The concept is simple: pay a small subscription fee (about $4) and gain access to thousands of independent games. Some will be lesser-known, while others are popular. I believe this could benefit indie developers by letting them compete without facing AAA giants, potentially attracting more interest from players. What do you think?
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MavrosGR
02-07-2025, 12:53 AM #1

Hey everyone, I just learned about a new online video game store focused solely on indie titles. The concept is simple: pay a small subscription fee (about $4) and gain access to thousands of independent games. Some will be lesser-known, while others are popular. I believe this could benefit indie developers by letting them compete without facing AAA giants, potentially attracting more interest from players. What do you think?

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squidthekidRC
Member
64
02-07-2025, 05:48 PM
#2
I believe there are numerous strong, experienced platforms for indie developers to share their games. To thrive, these services need to provide excellent value for both players and creators. Simply relying on the slogan "indie devs!" won’t cut it if the offering feels pushy or unprofessional.
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squidthekidRC
02-07-2025, 05:48 PM #2

I believe there are numerous strong, experienced platforms for indie developers to share their games. To thrive, these services need to provide excellent value for both players and creators. Simply relying on the slogan "indie devs!" won’t cut it if the offering feels pushy or unprofessional.

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Fred10244
Posting Freak
937
02-08-2025, 12:42 PM
#3
Interesting addition to the gaming subscription scene—another service popping up on a different marketplace. Honestly, I don’t like recurring fees and wouldn’t call it a favorite, especially if it’s not working out.
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Fred10244
02-08-2025, 12:42 PM #3

Interesting addition to the gaming subscription scene—another service popping up on a different marketplace. Honestly, I don’t like recurring fees and wouldn’t call it a favorite, especially if it’s not working out.

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IvyTheCat
Member
208
02-13-2025, 08:25 PM
#4
You can also purchase a single game; the subscription is not required!
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IvyTheCat
02-13-2025, 08:25 PM #4

You can also purchase a single game; the subscription is not required!

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iJerry_
Junior Member
22
03-03-2025, 07:36 PM
#5
That's a good question. You'd only consider buying elsewhere if the seller takes it off those popular platforms, though that might not be practical.
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iJerry_
03-03-2025, 07:36 PM #5

That's a good question. You'd only consider buying elsewhere if the seller takes it off those popular platforms, though that might not be practical.

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PacMan1246
Junior Member
5
03-03-2025, 10:07 PM
#6
On Steam creators receive about 30% of their game's earnings, while the goal is to achieve roughly 50 to 60% from this new platform.
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PacMan1246
03-03-2025, 10:07 PM #6

On Steam creators receive about 30% of their game's earnings, while the goal is to achieve roughly 50 to 60% from this new platform.

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DapperMD
Member
153
03-03-2025, 11:04 PM
#7
Most people don't need extra effort unless they control the hosting themselves. A direct download would let them capture all profits. The real value comes from the existing user community on Steam, which a new platform can't easily replicate. Adding another marketplace won't significantly boost impact unless it draws a large enough following.

Also, note the typical revenue split—Steam keeps 30%, developers get 70%. A different arrangement like 40-60 or 50-50 would be even less favorable.
D
DapperMD
03-03-2025, 11:04 PM #7

Most people don't need extra effort unless they control the hosting themselves. A direct download would let them capture all profits. The real value comes from the existing user community on Steam, which a new platform can't easily replicate. Adding another marketplace won't significantly boost impact unless it draws a large enough following.

Also, note the typical revenue split—Steam keeps 30%, developers get 70%. A different arrangement like 40-60 or 50-50 would be even less favorable.

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HyperMouse
Member
75
03-11-2025, 03:02 PM
#8
It seems like the discussion is mainly aimed at fans of indie games who benefit financially from subscriptions over traditional purchases.
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HyperMouse
03-11-2025, 03:02 PM #8

It seems like the discussion is mainly aimed at fans of indie games who benefit financially from subscriptions over traditional purchases.

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Bobsleigh_21
Junior Member
45
03-11-2025, 04:36 PM
#9
Source?
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Bobsleigh_21
03-11-2025, 04:36 PM #9

Source?

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AstroZone
Member
136
03-18-2025, 03:40 AM
#10
Besides the obvious point you mentioned, very few people really think about how much of their spending ends up with the creators. Gaining more control over developers was a key reason behind Epic's business model, and many players still felt upset about past decisions.
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AstroZone
03-18-2025, 03:40 AM #10

Besides the obvious point you mentioned, very few people really think about how much of their spending ends up with the creators. Gaining more control over developers was a key reason behind Epic's business model, and many players still felt upset about past decisions.

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