On a 3080 Ti or higher card, you should be seeing around 60 to 70 FPS in New Atlantis in Starfield.
On a 3080 Ti or higher card, you should be seeing around 60 to 70 FPS in New Atlantis in Starfield.
My setup uses a 4070 with power specs that are slightly lower than your card. It's matched with a Ryzen 5600 and 32GB of 3600 RAM. I usually keep the temperature between 60-65, occasionally dropping just under 60 in New Atlantis at 1440 native without FSR or DRS. I've adjusted my settings by moving four parameters from Ultra to High.
Several users are noting frame rates exceeding 10fps by activating rebar in Nvidiaprofileinspector for Starfield (provided your system allows resizable bars). It’s unclear if these results are widely verified or just personal experiences. I tried it, and it consistently pushes the frame rate above 60 in New Atlantis, though consistency varies.
A Nvidia release occurred yesterday. My setup is a 3080 with a 12GHz CPU, 64GB DDR5 SSD, ultra-wide 5000x1440 configuration. At launch I achieved about 46fps on medium settings without blur. The update added noticeable gains—now around 60-70% improvement. Indoors I reach up to 100fps, outdoors 80fps. I installed the DLSS mod and updated drivers; results were impressive. Let me know if this was unique to me.
I keep coming across this confusion, because on Linux some driver modifications can boost performance, like doubling the frame rate or adding 10-15 frames per second with ReBAR. Yet it doesn’t work automatically! Why isn’t this feature enabled by default? I’m confused—why do I need to dig through NVProfInspector? It feels unnecessary and frustrating. ReBAR support should be standard now, not just for old systems.
I'm still trying to grasp that too. I enabled rebar recently and expected it to function where needed, but it didn't. It seems the update from Nvidia for Starfield only activates rebar, which might mean adjustments are necessary for each game individually.