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Oculus Rift vs cheap vr

Oculus Rift vs cheap vr

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FireOnSword
Junior Member
35
05-05-2016, 05:33 PM
#1
there are affordable mobile phone VR headsets available for around $4 usd. i’m curious about trying one, but worried about contributing to more electronic waste. how do these compare to pc-based VR systems? why is the price difference so significant? are there more budget-friendly options with controllers? i haven’t tested any yet and heard they can be tiring on the eyes.
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FireOnSword
05-05-2016, 05:33 PM #1

there are affordable mobile phone VR headsets available for around $4 usd. i’m curious about trying one, but worried about contributing to more electronic waste. how do these compare to pc-based VR systems? why is the price difference so significant? are there more budget-friendly options with controllers? i haven’t tested any yet and heard they can be tiring on the eyes.

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LOLMENKING
Member
68
05-06-2016, 03:22 PM
#2
Other gadgets such as the Rift and Vive offer much better 3D tracking, provided your mobile-based system can handle it. Right now, the most affordable option is Oculus' ongoing discount where the Rift plus two sensors and touch controllers are available for $500.
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LOLMENKING
05-06-2016, 03:22 PM #2

Other gadgets such as the Rift and Vive offer much better 3D tracking, provided your mobile-based system can handle it. Right now, the most affordable option is Oculus' ongoing discount where the Rift plus two sensors and touch controllers are available for $500.

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xX_IceyWolf_Xx
Senior Member
629
05-07-2016, 03:06 PM
#3
A few days back I experimented with running my phone in an affordable VR headset linked to my gaming rig via USB monitor software. It gave a somewhat interesting feel, though the lag was quite high. The session lasted about five minutes before I lost interest. I haven’t tried a Vive or Rift mainly because of cost, but I believe the price gap has a justification.
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xX_IceyWolf_Xx
05-07-2016, 03:06 PM #3

A few days back I experimented with running my phone in an affordable VR headset linked to my gaming rig via USB monitor software. It gave a somewhat interesting feel, though the lag was quite high. The session lasted about five minutes before I lost interest. I haven’t tried a Vive or Rift mainly because of cost, but I believe the price gap has a justification.

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KIRO_HD
Member
216
05-08-2016, 11:11 PM
#4
VR in dedicated headsets is significantly superior to mobile options. I own a couple of Google Cardboard devices and they’re entertaining, but they fall short compared to the Rift or Vive. After trying both, I’d suggest the Rift over the Vive unless there’s a particular reason to choose the latter.
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KIRO_HD
05-08-2016, 11:11 PM #4

VR in dedicated headsets is significantly superior to mobile options. I own a couple of Google Cardboard devices and they’re entertaining, but they fall short compared to the Rift or Vive. After trying both, I’d suggest the Rift over the Vive unless there’s a particular reason to choose the latter.

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CristoferOM2
Member
103
05-16-2016, 05:14 AM
#5
Vive is a more specialized platform.
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CristoferOM2
05-16-2016, 05:14 AM #5

Vive is a more specialized platform.

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20pega
Member
218
05-23-2016, 12:12 AM
#6
Vive suits expansive areas (over 3M x 3M) it needs just one USB 3.0 port for room-scale setups unlike Rift which uses three USB 3.0 and one USB 2.0. Vive accommodates larger glasses or contact preferences. It’s ideal for developers who enjoy testing additional tracking components. Rift Touch offers more comfortable controls, especially with new Valve knuckles in the Dev stage. Rift displays distinct God Ray effects versus Vive’s softer halo around high-contrast visuals. Rift includes built-in headphones and a better strap, while Vive’s deluxe audio strap adds value but costs an extra $140 CAD. If you prefer gameplay over features, both deliver similar experiences.
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20pega
05-23-2016, 12:12 AM #6

Vive suits expansive areas (over 3M x 3M) it needs just one USB 3.0 port for room-scale setups unlike Rift which uses three USB 3.0 and one USB 2.0. Vive accommodates larger glasses or contact preferences. It’s ideal for developers who enjoy testing additional tracking components. Rift Touch offers more comfortable controls, especially with new Valve knuckles in the Dev stage. Rift displays distinct God Ray effects versus Vive’s softer halo around high-contrast visuals. Rift includes built-in headphones and a better strap, while Vive’s deluxe audio strap adds value but costs an extra $140 CAD. If you prefer gameplay over features, both deliver similar experiences.