Occasionally certain games shut down while connected to a VPN.
Occasionally certain games shut down while connected to a VPN.
They might be launching an attack for a specific reason, possibly to gain advantage or cause disruption.
So the group (including me) can't join the game with some friends since they prefer it not being created by a single person. The only solution I have in mind besides using a VPN is learning how to forward ports, but that sounds like a big challenge. I don’t know if I’ll have the patience to fix just one game—or maybe all of Ubisoft’s titles (which is really annoying, God help me I don’t want to play anything else from them.)
Your NAT issue might stem from your Windows firewall, router protection, or your ISP’s CGNAT setup. Regardless, you shouldn’t need to adjust any settings to enjoy modern online games. If P2P connections consistently fail, the game should route you through a central server, allowing online features even with strict NAT. Beyond that, it’s unclear what’s causing the problem—unless you’re playing a P2P-only game that doesn’t support UPnP.
I mentioned some friends since I can link up with them across various games despite strict NAT settings, but not for the same games. I don’t know why. My UPNP is enabled, so I asked them to check their router configurations. They either don’t remember their login details or seem a bit unfamiliar with tech. What should I do now? I’m struggling to play with friends just to keep up, especially since VPNs helped me in some games where NAT restrictions were an issue. Port forwarding keeps failing, and I’m exhausted from dealing with these internet problems on a 4G connection—essentially the only option for our rural area.
but if we talk about the specific titles, they cover a variety such as GTA Online on Xbox (now less prominent), Minecraft on PC, Dead Island on Xbox, and more recently Ghost Recon Wildlands on PC. I think the main point is that it might actually relate to an Ubisoft Connect problem rather than the games themselves.
Rotating IP indicates each request originates from a distinct source IP, such as a different VPN server. Ideally, the same web/game server receives all requests from the same VPN endpoint, preventing detection as a session theft. Disabling rotation forces all traffic to come from the same IP address, which is typically static and recognizable. From the server’s side, this change is minimal because the target server should still connect from the same endpoint. Hiding your real IP can be misused for fraud, attacks, or cheating. For operators, blocking VPNs is usually unnecessary since legitimate use cases rarely require them. If you’re setting up a server for friends, consider whether everyone uses the same remote server—port forwarding may be useful only in that scenario.
Attempting to link and invite repeatedly failed. The only workaround I've seen before is using a VPN in some games. Uncertain what my ISP is doing to trigger this.