NVIDIA's questionable business practices? Yes, there have been concerns about their methods.
NVIDIA's questionable business practices? Yes, there have been concerns about their methods.
I don’t hold any view on this situation; what follows are the claims directed at NVIDIA. Gameworks’ API is a custom software that enables developers to build games compatible with various GPUs and chip SKUs. The problem lies in its notorious performance issues on AMD hardware, where powerful cards like the R9 390X often fall short against GTX 960 in certain titles (PROJECT CARS). This game will likely receive much attention here.
PhysX is a physics engine integrated into NVIDIA GPUs. For AMD users, it requires running it on the CPU, and even advanced versions aren’t supported on any AMD card. NVIDIA has faced accusations of restricting AMD users to use their GPUs solely for running PhysX. This practice is seen as exploiting competitive advantages, since similar functionality exists elsewhere.
Concerns about planned obsolescence and AMD performance degradation have been raised. Reports suggest NVIDIA has attempted to slow down older AMD graphics cards compared to newer Maxwell models, especially in games like Project Cars. It’s important to mention that the GTX 780 is outperforming the GTX 960, which contradicts these claims.
The 290X struggles to maintain 60 FPS in Project Cars despite being in the same tier as the GTX 980, which achieves 70 FPS under similar settings. AMD’s results also show minor inconsistencies, with benchmarks provided by Techspot.com.
Back in 2009, tessellation was heavily used in Crysis 2 for certain scenes, often without visible benefit or impact. NVIDIA leveraged this advantage to boost performance in their titles, while AMD faced criticism for not capitalizing on it effectively.
More recently, The Witcher 3 revealed 64X tessellation in Geralt’s hair, which slightly hurt performance on AMD systems compared to NVIDIA’s setup. This suggests NVIDIA anticipated a larger FPS drop with extreme settings. Users experiencing issues can adjust tessellation via AMD’s Crimson program to a more manageable level, such as 16X.
If you found this discussion compelling, consider joining the poll I created—though I acknowledge the post may appear biased. In reality, the focus was on NVIDIA’s practices. This article took considerable time to compile, so please bear that in mind before criticizing me for being an AMD enthusiast despite owning an NVIDIA Shield tablet and a GTX 760.
Source: http://www.techspot.com/review/1000-proj...page2.html
It's quite impressive, isn't it? You could go for a Pentium II at 700MHz instead of the Titan X and 4790X.
Hope your RPG doesn’t drop you suddenly, it’s going to be a tough journey in the server with me.