Nvidia removing 3D vision features, are there affordable and effective substitutes available?
Nvidia removing 3D vision features, are there affordable and effective substitutes available?
According to this article, Nvidia is ending support for 3D vision soon. If I haven’t upgraded my drivers anymore, what would be realistic choices for keeping up with 3D games? Additionally, I have some concerns about using VR:
1. I don’t want to constantly switch between different modes while playing games. I prefer using a mouse and keyboard with snacks nearby.
2. I can’t always see where my drink or snack is during gameplay.
3. VR doesn’t match the performance of many 3D games, especially since most of them work well on DirectX 9 and above, whereas VR struggles to offer a good selection.
Here are my current rig details for reference:
Asus Prime B350m-e
Ryzen 5 2600 @4.2Ghz
2x4Gb DRR4-3000Mhz
240Gb A1000 NVMe SSD
Asus Strix GTX 1070TI
Asus VG236 display
I share these thoughts. Sadly, it appears there aren't any VR-games built for using a kb+mouse combo. I could manage without knowing exactly where my drink is—just need to be more cautious when reaching for it—but having to move around aimlessly feels like a bad idea right from the start.
I understand why 3D vision is being phased out; it hasn't been available in a product for eight years. However, I think they should launch a V3 version with a motion sensor for simple yes/no input, or adjust the camera view by moving your head left to right or up and down. Adding small LEDs inside the frame that light up red toward the direction you're facing could help highlight damage areas. This would enhance the gaming experience.
Notably, 3D vision offers superior anti-aliasing, motion blur, and depth perception compared to what I've seen in games.
The setup now has a few bothersome issues under Windows 10. If you skip using the 3D vision feature for a while, the window will basically cut off the emitter. This forces Nvidia to change to 3D mode, which makes your game render in anaglyph instead of active shutter 3D. To resolve this, restart the game, disconnect and reconnect the emitter, then reset it in the Nvidia control panel to the correct 3D setting.
Lol, nice. The timing of it happening x years after launch really backs up my belief that it's just another thing Nvidia claimed as an advantage without actually doing much. But hey, I'm still using Win7, so I won't have to deal with it when I get a new setup. Mankind Divided still seems to back it up in some way.
I participated in a closed beta recently that included this feature; 3D vision is basically just code that changes the viewpoint in DirectX games, provided the effects aren't applied in an unusual manner, and it should function properly. As a result, at least 60% of directX games support it after adjusting certain shadow and lighting settings. (3D vision will only become available in full screen mode.) The support for this feature is not well recognized in terms of compatibility.