F5F Stay Refreshed Software PC Gaming NVIDIA 3D VISION可能会影响帧率?

NVIDIA 3D VISION可能会影响帧率?

NVIDIA 3D VISION可能会影响帧率?

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Chester007
Senior Member
528
07-03-2016, 11:12 AM
#1
I use Shadow of the Tombraider, it works fine when I keep my eyes open but becomes noticeable when closing them. At high settings without 3D, I see around 50 FPS, while 3D drops to about 18 FPS. To fix this, try adjusting your settings or checking for performance issues.
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Chester007
07-03-2016, 11:12 AM #1

I use Shadow of the Tombraider, it works fine when I keep my eyes open but becomes noticeable when closing them. At high settings without 3D, I see around 50 FPS, while 3D drops to about 18 FPS. To fix this, try adjusting your settings or checking for performance issues.

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Sneakyginger8
Senior Member
580
07-05-2016, 04:33 AM
#2
Wot?
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Sneakyginger8
07-05-2016, 04:33 AM #2

Wot?

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Lem0n_Pie
Member
51
07-05-2016, 11:21 PM
#3
Your question about 3D vision and FPS reduction is clear. If you're playing games, it might affect performance.
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Lem0n_Pie
07-05-2016, 11:21 PM #3

Your question about 3D vision and FPS reduction is clear. If you're playing games, it might affect performance.

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iMilkoW
Junior Member
47
07-10-2016, 05:27 AM
#4
Yes, you're right. Creating a 3D vision demands a lot more processing power than simple effects seen in older consoles.
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iMilkoW
07-10-2016, 05:27 AM #4

Yes, you're right. Creating a 3D vision demands a lot more processing power than simple effects seen in older consoles.

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NinjaBoy0827
Member
60
07-11-2016, 06:29 AM
#5
Absolutely, this represents a significant advancement. Your graphics card now needs to handle 3D rendering instead of just 2D.
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NinjaBoy0827
07-11-2016, 06:29 AM #5

Absolutely, this represents a significant advancement. Your graphics card now needs to handle 3D rendering instead of just 2D.

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_KaikyRPG_
Member
129
07-11-2016, 09:08 AM
#6
3D Vision uses active glasses that switch on and off. For smooth performance, aim for about 120 frames each second, giving each eye around 60 frames. But because of stereoscopic 3D, you can't just send alternating frames to each eye; the system must adjust angles for both eyes to create the illusion of depth. This limitation means your effective frame rate is halved.
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_KaikyRPG_
07-11-2016, 09:08 AM #6

3D Vision uses active glasses that switch on and off. For smooth performance, aim for about 120 frames each second, giving each eye around 60 frames. But because of stereoscopic 3D, you can't just send alternating frames to each eye; the system must adjust angles for both eyes to create the illusion of depth. This limitation means your effective frame rate is halved.

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Klitaurus
Member
69
07-11-2016, 10:01 AM
#7
3D needs the game to display two frames at slightly varied perspectives so your vision receives a distinct angle. Observe something distant (around 5 feet) and view an item through one eye, then the other. You’ll likely see the closer object obscuring parts of the background. 3D achieves this to convey depth perception. This effect is also present in 3DS, where turning on 3D in many titles reduces graphics quality to maintain smooth performance.
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Klitaurus
07-11-2016, 10:01 AM #7

3D needs the game to display two frames at slightly varied perspectives so your vision receives a distinct angle. Observe something distant (around 5 feet) and view an item through one eye, then the other. You’ll likely see the closer object obscuring parts of the background. 3D achieves this to convey depth perception. This effect is also present in 3DS, where turning on 3D in many titles reduces graphics quality to maintain smooth performance.