No, Vulkan cannot use both AMD and Nvidia GPUs simultaneously.
No, Vulkan cannot use both AMD and Nvidia GPUs simultaneously.
Vulkan is the next generation of graphics APIs, offering an alternative to DirectX. Both support multiple GPUs, though their use depends on whether the game was built for them. Multi-GPU setups with AMD CrossFire or Nvidia SlipStream can be achieved using a bridge connector, provided the motherboard is compatible. Employing two distinct GPU brands and models may become feasible in the future, but it is not currently possible.
Vulkan is the next generation to OpenGL and offers an alternative API compared to DirectX. Both support multiple GPUs, though their use depends on whether the game was built for them. Multi-GPU setups with AMD CrossFire or Nvidia SlipStream can be achieved using a bridge connector, provided the motherboard accommodates these technologies. Employing two distinct GPU brands and models may become feasible in the future, but it is not currently possible.
Possibly, Dx12 has that feature you know about, but it requires compatible GPU brands to work smoothly and game developers to back it up. Sli/xfire support is fading away and doesn't really help when consoles are the main concern. I think with the introduction of PCIe 4 and 5, it could enable two cards to work together without a bridge connector and without restrictions.