F5F Stay Refreshed Software PC Gaming No, they are not cheating. Macros and scripts automate tasks, saving time and effort.

No, they are not cheating. Macros and scripts automate tasks, saving time and effort.

No, they are not cheating. Macros and scripts automate tasks, saving time and effort.

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Visker124
Junior Member
36
02-28-2016, 02:00 PM
#1
Third-party changes meant to favor one player over another are considered cheats or hacks and result in a VAC ban. This covers alterations to the game's main executable files and dynamic link libraries. Based on this, using macros or scripts isn't necessarily cheating either. If it objectively benefits some players, then applying the same rules applies to mice as well. To ensure fairness, everyone should use identical hardware and settings—mice, sensitivity, mousepads, graphics cards, etc.—so macros and scripts remain appropriate.
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Visker124
02-28-2016, 02:00 PM #1

Third-party changes meant to favor one player over another are considered cheats or hacks and result in a VAC ban. This covers alterations to the game's main executable files and dynamic link libraries. Based on this, using macros or scripts isn't necessarily cheating either. If it objectively benefits some players, then applying the same rules applies to mice as well. To ensure fairness, everyone should use identical hardware and settings—mice, sensitivity, mousepads, graphics cards, etc.—so macros and scripts remain appropriate.

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SilverScales
Junior Member
49
02-28-2016, 10:27 PM
#2
It varies—depends on whether you're buying loadouts or running a game script.
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SilverScales
02-28-2016, 10:27 PM #2

It varies—depends on whether you're buying loadouts or running a game script.

H
Hidekih
Posting Freak
849
03-07-2016, 03:46 PM
#3
Because it's tough to know if you're being dishonest. Running a bot script to get an edge isn't fair, and using scripts to automatically fire in games like rekt9/duallies is also unfair.
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Hidekih
03-07-2016, 03:46 PM #3

Because it's tough to know if you're being dishonest. Running a bot script to get an edge isn't fair, and using scripts to automatically fire in games like rekt9/duallies is also unfair.

K
Kimplaze
Member
216
03-11-2016, 05:22 PM
#4
The macro allows pressing numerous buttons at once with a single click, which feels unnatural and unfair. It differs significantly from typical mouse sensitivity, making this behavior seem overly rigid.
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Kimplaze
03-11-2016, 05:22 PM #4

The macro allows pressing numerous buttons at once with a single click, which feels unnatural and unfair. It differs significantly from typical mouse sensitivity, making this behavior seem overly rigid.

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Teteu44
Junior Member
14
03-12-2016, 07:01 AM
#5
A choice between a simple click or an intelligent game experience.
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Teteu44
03-12-2016, 07:01 AM #5

A choice between a simple click or an intelligent game experience.

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DYLARK01
Member
199
03-12-2016, 01:27 PM
#6
It's not about ensuring fairness because it's unattainable. There are strict guidelines you must follow, such as avoiding changes to the game's core files. Personally, I believe certain DLLs like SweetFX should be permitted since they mainly affect gamma settings in specific games—like using a "gamma hack" for nighttime in Rust can lead to bans, which seems justified in my view.
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DYLARK01
03-12-2016, 01:27 PM #6

It's not about ensuring fairness because it's unattainable. There are strict guidelines you must follow, such as avoiding changes to the game's core files. Personally, I believe certain DLLs like SweetFX should be permitted since they mainly affect gamma settings in specific games—like using a "gamma hack" for nighttime in Rust can lead to bans, which seems justified in my view.

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RepoRizer
Posting Freak
872
03-18-2016, 12:48 AM
#7
It varies by purpose. For me, most macros serve as shortcuts such as home base, throw grenade, switch to X group of units, etc. I accept the built-in features but avoid complicated actions like 360 quickscope via macro. I prefer straightforward tasks, like going to Town Center and creating X villagers, over intricate sequences.
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RepoRizer
03-18-2016, 12:48 AM #7

It varies by purpose. For me, most macros serve as shortcuts such as home base, throw grenade, switch to X group of units, etc. I accept the built-in features but avoid complicated actions like 360 quickscope via macro. I prefer straightforward tasks, like going to Town Center and creating X villagers, over intricate sequences.

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ygorowner
Junior Member
12
03-18-2016, 01:33 AM
#8
It could be a bit off topic, but just like Minecraft, my experience was affected by a strong anti-cheat system that made it nearly impossible to play without issues.
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ygorowner
03-18-2016, 01:33 AM #8

It could be a bit off topic, but just like Minecraft, my experience was affected by a strong anti-cheat system that made it nearly impossible to play without issues.

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AJallstar99
Member
220
04-01-2016, 07:43 AM
#9
It varies by game. In FPS, certain macros might be seen as cheating if they offer unfair advantages, like automatic kills or wall penetration. Fast buying in CS:GO wouldn't count as cheating because it doesn’t provide a real edge. Scripts that automatically aim at enemies or let you see through walls are considered dishonest. Modifying a game to gain benefits such as increased damage, night vision, or better gear is also cheating.
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AJallstar99
04-01-2016, 07:43 AM #9

It varies by game. In FPS, certain macros might be seen as cheating if they offer unfair advantages, like automatic kills or wall penetration. Fast buying in CS:GO wouldn't count as cheating because it doesn’t provide a real edge. Scripts that automatically aim at enemies or let you see through walls are considered dishonest. Modifying a game to gain benefits such as increased damage, night vision, or better gear is also cheating.

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Copy007
Member
60
04-04-2016, 07:02 AM
#10
Scripts seem to have some hidden potential. A few years ago, while feeling unmotivated, I tried to test how far I could go with AHK. I focused on a specific texture and used Photoshop to identify unique hex codes in the soldiers' heads. Then I built a quick script that would move my mouse to that exact spot and click the left button when the right color appeared. In under an hour, I had created a basic aimbot. However, it failed on public servers because it confused multiple players and got stuck switching between them. My friend suggested making it target one player at a time, but I chose to drop it instead. Eventually, VAC blocked my account for running AHK, as confirmed when my friend tried it on a public server. This experience showed me how powerful scripts can be when used wisely.
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Copy007
04-04-2016, 07:02 AM #10

Scripts seem to have some hidden potential. A few years ago, while feeling unmotivated, I tried to test how far I could go with AHK. I focused on a specific texture and used Photoshop to identify unique hex codes in the soldiers' heads. Then I built a quick script that would move my mouse to that exact spot and click the left button when the right color appeared. In under an hour, I had created a basic aimbot. However, it failed on public servers because it confused multiple players and got stuck switching between them. My friend suggested making it target one player at a time, but I chose to drop it instead. Eventually, VAC blocked my account for running AHK, as confirmed when my friend tried it on a public server. This experience showed me how powerful scripts can be when used wisely.

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