No, setting a proper frame rate cap doesn't cause NVIDIA Reflex to become noticeable in the dust.
No, setting a proper frame rate cap doesn't cause NVIDIA Reflex to become noticeable in the dust.
I've reviewed several YouTube tests on the subject. It appears that with a GPU cap preventing excessive GPU usage, the game maintains performance without draining all resources, resulting in input delays similar to or even better than reflex. I'm considering upgrading my GPU this year, especially since competitive gaming is important to me. Here are some of the tests: This one isn't focused on reflex but serves as another example supporting the idea.
The 17.7-19 ms gap is usually not a big concern because measuring it precisely is tough, let alone setting up identical tests. Still, the frame rate limit does help lower latency by letting the CPU use what the GPU can handle, giving you more frames while keeping delays down.
For competitive gaming, the choice between AMD and NVIDIA depends on your priorities. AMD offers better value, while NVIDIA provides advanced technologies and a more consumer-oriented design.
Your monitor runs at 60Hz, which is great for smooth gameplay. Aiming for 120fps with around 30-20% GPU usage should keep latency low. The 6600 chip should handle those frames without hurting visuals. Reflex works better than Anti-Lag, and the AL option in the NVIDIA control panel provides more noticeable latency reduction compared to NULL.
They really stand out as a superior brand. Much more user-friendly for customers.