No, Rome is not TW fixed.
No, Rome is not TW fixed.
I didn't play it when it was completely damaged; I just began this month and everything looks okay. Occasionally the AI makes a few strange selections, which is normal for most games.
It seems to be an excellent approach now. Even though it began difficult, Canada has invested a lot of effort. They have backed the situation and corrected their errors.
They've made corrections and addressed some problems, but many of the concerns from the community stem from design and functionality issues. So far, it looks like the team isn't responding well.
I understand your perspective and agree with it. The game isn't flawless, but it seems to have pushed CA to improve and get back on track. They won't repeat the same errors now. However, the mechanical issues aren't something they could easily fix while maintaining profitability—they're part of the company's structure. I believe focusing on the long-term support (the full lifecycle up to Atilla) is a reasonable approach, acknowledging the need for better listening. That should be sufficient, and I hope they recognized their mistakes.