No one's computer is that strong they can't run any games on.
No one's computer is that strong they can't run any games on.
Consider the case of achieving 300 fps on a 60 Hz display: although it will always feel as fluid as 60 Hz, you can slightly minimize the perception of input lag by targeting higher framerates than what is actually shown. The key lies in reducing the interval between frame rendering and its appearance on your screen.
Think about playing Starflight without the update. The game runs based on CPU clock speeds, which were around 233MHz back then. Running it at 15 times the normal speed is possible.
Your mouse from Walmart likely has minimal to no input lag, as it's designed for everyday use.
besides my raspberry pi, my laptop with a second gen i7 and GT540 is the sole machine that supports a PlayStation simulator. For genuine PC titles... hold on: - dirt 3 doesn’t fit my monitor configuration and needs manual adjustments to avoid 800x600 on a 1440p screen - whatever that Jagex shooter was, back then I was using three panels, but only two were supported, so it wouldn’t run on the panel I actually intended for gaming. (this is one reason I switched back to two, support is simply better...) - most DOS-era games required a sort of shell to function since Windows XP days. - with all my fondness for the original Age of Empires 2, the HD version is essential if you don’t want to look ridiculous at 800x600 with a massive 16-color palette. - the original Half-Life follows a similar pattern, where textures often get replaced by generic rocks on my main rig. There might be more I haven’t mentioned, but yes... this should help clarify things: I’m really feeling the pain of ultra wide play with Spore, it stems from the same game generation as Sims 2, which breaks badly when played at 16:9, and the official fix is just to change your resolution. - while I’m complaining about Sims, the Sims community is the largest group of people who act like they understand EA better than anyone, and are the main reason I can’t host multiplayer simulations myself.