F5F Stay Refreshed Software PC Gaming No one's computer is that strong they can't run any games on.

No one's computer is that strong they can't run any games on.

No one's computer is that strong they can't run any games on.

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TJD121
Junior Member
35
04-22-2016, 06:33 AM
#11
You must start with a 400Hz monitor.
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TJD121
04-22-2016, 06:33 AM #11

You must start with a 400Hz monitor.

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win_9000
Junior Member
38
04-27-2016, 07:59 PM
#12
Sure, I can mention that.
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win_9000
04-27-2016, 07:59 PM #12

Sure, I can mention that.

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iNaseer502
Member
152
04-27-2016, 09:39 PM
#13
Consider the case of achieving 300 fps on a 60 Hz display: although it will always feel as fluid as 60 Hz, you can slightly minimize the perception of input lag by targeting higher framerates than what is actually shown. The key lies in reducing the interval between frame rendering and its appearance on your screen.
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iNaseer502
04-27-2016, 09:39 PM #13

Consider the case of achieving 300 fps on a 60 Hz display: although it will always feel as fluid as 60 Hz, you can slightly minimize the perception of input lag by targeting higher framerates than what is actually shown. The key lies in reducing the interval between frame rendering and its appearance on your screen.

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xX_IceyWolf_Xx
Senior Member
629
05-03-2016, 03:33 PM
#14
Think about playing Starflight without the update. The game runs based on CPU clock speeds, which were around 233MHz back then. Running it at 15 times the normal speed is possible.
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xX_IceyWolf_Xx
05-03-2016, 03:33 PM #14

Think about playing Starflight without the update. The game runs based on CPU clock speeds, which were around 233MHz back then. Running it at 15 times the normal speed is possible.

E
erik_24022005
Member
158
05-13-2016, 08:00 PM
#15
Your mouse from Walmart likely has minimal to no input lag, as it's designed for everyday use.
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erik_24022005
05-13-2016, 08:00 PM #15

Your mouse from Walmart likely has minimal to no input lag, as it's designed for everyday use.

F
Funky_Fox
Junior Member
18
05-17-2016, 10:08 AM
#16
Really? That’s a tough score. Let’s figure out what you need to improve.
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Funky_Fox
05-17-2016, 10:08 AM #16

Really? That’s a tough score. Let’s figure out what you need to improve.

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Shdw
Junior Member
9
05-23-2016, 03:28 AM
#17
I use a resolution of 1280x1024, which helps keep the frame rate stable between 250 and 300. This works well since CS:GO doesn't maintain consistent FPS.
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Shdw
05-23-2016, 03:28 AM #17

I use a resolution of 1280x1024, which helps keep the frame rate stable between 250 and 300. This works well since CS:GO doesn't maintain consistent FPS.

L
LoucoDoPC
Junior Member
44
05-23-2016, 09:31 AM
#18
Occasionally my computer slows down while I play Minecraft. #TrueStory
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LoucoDoPC
05-23-2016, 09:31 AM #18

Occasionally my computer slows down while I play Minecraft. #TrueStory

H
Hy6
Junior Member
9
05-24-2016, 05:59 PM
#19
Get fraps on the go and it will work.
H
Hy6
05-24-2016, 05:59 PM #19

Get fraps on the go and it will work.

C
CfuntimeMC
Member
221
05-25-2016, 02:29 AM
#20
besides my raspberry pi, my laptop with a second gen i7 and GT540 is the sole machine that supports a PlayStation simulator. For genuine PC titles... hold on: - dirt 3 doesn’t fit my monitor configuration and needs manual adjustments to avoid 800x600 on a 1440p screen - whatever that Jagex shooter was, back then I was using three panels, but only two were supported, so it wouldn’t run on the panel I actually intended for gaming. (this is one reason I switched back to two, support is simply better...) - most DOS-era games required a sort of shell to function since Windows XP days. - with all my fondness for the original Age of Empires 2, the HD version is essential if you don’t want to look ridiculous at 800x600 with a massive 16-color palette. - the original Half-Life follows a similar pattern, where textures often get replaced by generic rocks on my main rig. There might be more I haven’t mentioned, but yes... this should help clarify things: I’m really feeling the pain of ultra wide play with Spore, it stems from the same game generation as Sims 2, which breaks badly when played at 16:9, and the official fix is just to change your resolution. - while I’m complaining about Sims, the Sims community is the largest group of people who act like they understand EA better than anyone, and are the main reason I can’t host multiplayer simulations myself.
C
CfuntimeMC
05-25-2016, 02:29 AM #20

besides my raspberry pi, my laptop with a second gen i7 and GT540 is the sole machine that supports a PlayStation simulator. For genuine PC titles... hold on: - dirt 3 doesn’t fit my monitor configuration and needs manual adjustments to avoid 800x600 on a 1440p screen - whatever that Jagex shooter was, back then I was using three panels, but only two were supported, so it wouldn’t run on the panel I actually intended for gaming. (this is one reason I switched back to two, support is simply better...) - most DOS-era games required a sort of shell to function since Windows XP days. - with all my fondness for the original Age of Empires 2, the HD version is essential if you don’t want to look ridiculous at 800x600 with a massive 16-color palette. - the original Half-Life follows a similar pattern, where textures often get replaced by generic rocks on my main rig. There might be more I haven’t mentioned, but yes... this should help clarify things: I’m really feeling the pain of ultra wide play with Spore, it stems from the same game generation as Sims 2, which breaks badly when played at 16:9, and the official fix is just to change your resolution. - while I’m complaining about Sims, the Sims community is the largest group of people who act like they understand EA better than anyone, and are the main reason I can’t host multiplayer simulations myself.

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