No one here is preordering For Honor.
No one here is preordering For Honor.
Oh, the irony... Bullshit. There's no commitment. There's just your decision to buy a video game. Whether you buy it before or after launch, you're still buying it. Especially now, when you can return games to digital markets like Steam. Your argument here is entirely emotional. "If you buy X and feel cheated..." preorders have nothing to do with buyer's remorse other than to say that the buyer in question is an idiot for buying something they clearly didn't understand in the first place. Again, an emotional non-argument. Blah blah blah paywalls, blah blah blah locked content, blah blah blah exclusives... none of these things are going to change whether you preorder or not. The only thing that changes is the date in which the money comes out of your wallet. The only thing that can change those other things is severe public outcry, which is never triggered by people not buying a game. Paywalls can, will, and do exist without preorders. Preorders have no effect on them whatsoever. And when was the last time you've seen "paywalls" removed from a game? Locked content? See "paywalls"... unless you're trying to suggest that they're separate things. Exclusives? Really? You think preordering has ANYTHING to do with exclusives? At all? If so, you're dumber than I thought. And no, they don't "already have your money", idiot. As I stated before, you clearly have no idea how games are developed. 1: An idea for a game is pitched to a Publisher. 2: Publisher accepts the pitch and creates a contract that dictates how much they're willing to invest in development. 3: Development begins on the project. Developers begin earning their wages. 4: The game is announced/promoted/market/preorders are opened up. 5: People preorder the game, giving retailers early profits and returning some of the investment made by Publishers. 6: Game is released in exactly the same state it would have released had their been no preorders. Because preorders don't mean jack shit when it comes to launch day, because you clearly don't know how ANY of this works. Preordering has time and time again been used to confirm the biases of people such as yourself, who make emotional arguments with no basis in reality, you mean. Except for the fact that it has no effect on anyone else whatsoever. You're boycotting something that will never go away, and scapegoating something that is completely irrelevant to the shit you want to bitch about. You're trying to fix a flat tire by pissing in the radiator. Preordering is a personal choice that has no effect on anything other than the rare games with bullshit incentives. Though most developers have wised up to that one and just toss in a few cosmetics these days. Oh and by the way, the only logical evolution of preorders is early access... essentially paying to alpha/beta test, which I'm sure you'd also be bitching about. Now please stop derailing my thread. It has nothing to do with your anti-preorder religion. EDIT: The quote system on this site is incredibly frustrating...
Discussing payments before a product nears completion—especially when little is known about it—is risky. Even if people can change their minds later, many don’t take advantage of such opportunities. Exclusive content for preorders or special buyers isn’t necessarily behind a paywall; it’s simply not accessible to those who already own the base game. Paywalls are strengthened by preorders, which only reinforce the idea that access is limited. This line of reasoning is simplistic, akin to assuming violence persists without weapons. Removing guns would reduce the ability to carry them out, and similarly, preorders shape consumer behavior in ways we’re only beginning to understand. I recognize you can express strong opinions, but your argument misses the mark. It’s based on a false premise that has been repeatedly disproven in this industry. Consider speaking with professionals in the gaming sector to see their perspective on preorders. Their views often align with what I’m saying. Developers resist when their projects are fragmented and repackaged as exclusive perks for publishers. Yet, publishers keep doing it because they believe in profit over fairness. If my message doesn’t reach you, I’ll stop here.
Games usually reach completion within roughly three months after release. They tend to be near the "finished" phase, with the final stretch focused on testing and fixing issues. This timeline differs among developers, but it's generally true that anticipation is happening before launch, even if it seems excessive. I’d like to clarify a point: preorders and prepurchases are distinct concepts. Preorders involve minimal financial exchange before release, while prepurchases refer to buying games ahead of time through certain platforms. The distinction matters because many online marketplaces don’t support early prepurchases as physical stores do.
For example, with For Honor, the available perks are mostly cosmetic, which doesn’t really impact the situation. While it’s possible to generate buzz around games using elaborate preorder offers, that strategy often backfires—people criticize titles like Mass Effect 3 or Mankind Divided until changes are made. Ultimately, this debate isn’t about individual choices but about publishers making questionable decisions.
What concerns me is how some forums and social media platforms amplify complaints about preorders, even when they’re unrelated to the actual quality of a game. It’s not about people refusing to buy outright; it’s about expressing frustration over perceived unfair practices. I’ve spoken to many developers who haven’t mentioned preorders in their complaints, focusing instead on broader industry issues.
It’s important to remember that everyone has different perspectives, and what seems like a minor detail to one person can be a major point of contention for another.
I usually avoid competitive multiplayer titles like that. I haven’t really tried Dark Souls invasions before, and fighting games aren’t my thing. Personally, after spending nearly 30 hours on this game across several trials, I think it’s worth the cost. The standard price is $60, but I’m sure you can wait for a better deal.
I don’t preorder titles, and I’m no longer in contact with Ubisoft. I’ve seen messages about a closed alpha and other updates, but I haven’t tried anything. I won’t download uPlay on any of my systems.
It's natural for everyone to stand firm on certain matters at some point.
Ordering ahead is about cheesecakes. Note: for genuine guidance, share the query in Polygon’s or IGN’s comments, GameStop’s page, The Escapist, or similar communities.